__**Fish Speaker Scouts**__ -- Written by Leondal / Nightshade -- Fish Speakers Scouts are a ranger-style class that does steady, strong damage and\\ has the ability to ambush, track and find enemies wherever they may be. Scouts are\\ particularly good at taking down heavy, tanky targets with their lethality hits and\\ passive armor penetration.\\ \\ Scouts get the Lethality skill, which give attacks every round that will each do\\ one percent of enemy max health as unblockable damage every round. At higher skill\\ levels, these attacks will also have an armor penetration element. The number of\\ Lethality attacks you get per round are equal to 1 + Lethality / 50. Lethality\\ will also increase the damage of your Ambush ability.\\ **Ability Overview:** \\ Ambush -- \\ Ambush is your stealth opener. It will do a percentage of the enemy's max health as\\ damage plus a flat amount based on Lethality. There's not a whole lot to say about\\ this ability. Just a standard stealth opener.\\ \\ Covert -- \\ Covert is a standard stealth ability. This ability is improved with the Sneak skill.\\ The stealth strength is based on your level versus enemy level. You CAN be hit while\\ hiding, which will remove you from stealth.\\ \\ Conceal -- \\ This ability behaves like a remote inn. You can store your items within the room you're\\ in and come get them later.\\ \\ Expose -- \\ This ability is only useable outside of combat. This will debuff the target, causing it\\ to take an additional 10 percent damage from all sources.\\ \\ Spike -- \\ Shoots spikes into your opponent which will decay over time. There is no cap to how many\\ spikes you can stack on a target. The spike command does a more or less flat amount of\\ damage. You can then detonate the spikes for a large chunk of the enemy's health based\\ on the number of spikes are on the target. Used mainly as a finisher. These can also be\\ remotely detonated on a target trying to escape.\\ \\ Detonate -- \\ Detonates your spikes, causing a large amount of damage based on the number of spikes\\ on the target. Can be used remotely to finish off an escaping target.\\ \\ Bloodlust -- \\ This ability adds life steal to your normal attacks, causing a great amount of healing\\ for a short time. Temporary buff with a cooldown.\\ \\ Construct -- \\ This is a PK ability. It allows you to construct a hidden trap that will trigger when\\ another PK player enters the room. There are a few different types of traps that you\\ gain at higher glvls.\\ \\ Cheat Death -- \\ This allows you to avoid death once per 20 minutes when you take lethal damage. Heals\\ you back up to 50 percent health when it triggers. Passive ability.\\ **Weapon Choices** \\ One of the major differences between scouts and warriors, in terms of damage, is that\\ Scouts don't scale with stats the same way that warriors do. Much of the damage you do\\ will be a direct result of your Lethality hits. With that said, it's still beneficial\\ to find the highest WC weapons you can find.\\ \\ Which stance is the best? Knife stance seems to have the lowest overall effectiveness.\\ The proc from the knife is a small heal. Sword stance gives you an additional parry\\ that helps a lot with defense. Gun stance gives you a chance of doing an additional\\ lethality hit. The general rule is that if you want maximum damage, you go with gun\\ stance. If you want to be a little more balanced, you go with sword stance.\\ \\ **Player Vs Player**\\ Scouts are geared a bit more towards PK and they definitely have the toolkit to perform\\ well in PK. All PK Fish Speakers get the 'sense' ability, which will show you the name\\ of the room and exits where the target is. Couple this with the ability to use stealth,\\ set traps, and chase down fleeing opponents with track and you can easily get on, and\\ stay on your prey until they are finished off.\\