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Areas

Areas, zones, whatever you want to call them, these are the distinct places in the MUD where you can find mobs to kill. This list is not complete and intentionally omits areas which are (subjectively) judged to be poor for “grinding.”

Arrakis

Name Mob Level Range Directions Notes Bot Allowed
Smuggler's Camp 115-150 Desert Coords: 14,113 Often referred to as “smugs”
Warehouse 70-120 2s, 2e, enter from AP Has secret tunnels below
Sardaukar Facility 275-305 3s, 6w, enter from AP Much bigger than it seems. Referred to as “terro's”.
Spice Refinery 145-160 18s, 4w, enter Has a secret if you can figure out the passcode
Shieldwall 25ish allw from AP Requires a climbing suit.
Carthag 75ish alle,n,e,alln,ne from AP Mobs will aggro you.
Super Sietch 50ish Desert Coords: 69,86
Living Sietch 650ish Arrakis Desert Coords: 21,42 South side of the Sietch. It has a warning Sign.
Fremen Secret Children's Area 35-49 Arrakis Desert Coords: 59,64 Fremen school to the west inside which has the higher mobs, guards area to the east, consider everything, all mobs non-aggro EXCEPT for mobs in south which are 85+ and aggro
Rabbans Refinery 50-80 Arrakis Desert Coords: 46,51

Caladan

Name Mob Level Range Directions Notes Bot Allowed
Atreides Mausoleum 90-400 North of AP
Baroso Research Facility 295-370
Atreides High School 5-10 3w, n from AP May have a secret basement
Atreides Training Base (Elecran) 25 4s, sw, 2s, 2se, 3e, buy ticket to elecran Commonly referred to as “Elecran”No
Smuggler's Cave15ishAP, all w, climb down, move bushMake sure to have a torch
Forest Brigand Camp 10ish 6e, alln, 2w, squeeze level 10 or lower only
Cyborg Station 200-250 6e 1n from AP Read room descriptions
Castle Caladan 40-100 4s, sw, 2s, 2se, 3e, buy ticket to hawk island
No-Ship Crash Site 60-90 4s, sw, 2s, 2se, 3e, buy ticket to crashHas non-obvious exits to get into the ship

Chapterhouse

Name Mob Level Range Directions Notes Bot Allowed
No-Ship 700+ 3e, 1n from AP
Battlecruiser 320 - 350 s,all e from AP
Warrior Training Grounds 8-12 2n, all e from AP
Warrior Camp 30ish 2n,all w from AP
The Academy 30ish 3n,w,academy from AP
Chapterhouse Base 70 - 95 all n from AP
Desert Base 150+ all s from AP
2nd Warrior Training Grounds 120+ all E from APNo

Giedi Prime

Name Mob Level Range Directions Notes Bot Allowed
Training Tower Very large range w,n,w,n from AP Enemies get tougher as you move to higher floors
Bodyguard Trainees 180 - 270 w,w,n,n,w,w,w from AP There are hidden areas. Need to read room descs and Search Skill trained to about 200
Weapons Factory Workers 35-50, BBM 150, Soldiers 75-100 n,n,ne,n,n,e,enter from AP Consists of two areas - an above-ground factory full of laborers and 'mechs, and a lower area full of Harkonnen military
Breeding Facility 40ish w, all s, enter from AP
Medical Facility 50ish w, all s, 2w,enter from AP This is an open-PK area. Sometimes referred to as “copperfield's”
Scientist Complex 30ish all w, s, open door from AP May be a hidden basement.
Giedi Prime Mines Varies sw, orni from AP, then follow the southeast path Mobs scale with your level. Often referred to as “wurms”
The InfirmaryNewbieall e from AP
Space Construct200ish1s of AP 'buy pass' then 1 se of AP, up, up

Ix

Name Mob Level Range Directions Notes Bot Allowed
Ixian Sewers 12ish n from AP
SCS-RA 45ish u from AP It's a space station.
VE Training Facility e,2n,e,n,enter from AP
Junkyard 1-6 Take transit pod (e,2s,w from AP) to Ventura
Aellon Institute 20-75 4e, 2s, 2e, 2s, w from Ventura
URC 5-20 w, 14n, w from Ventura Take transit pod (e,2s,w from AP) to Ventura
DDC 14-100 e, 7n, 2w, 3n, from Ventura Take transit pod (e,2s,w from AP) to Ventura
Spire 60-770 3e, 3s, enter from AP Regenerates every 1.5 hours unless quest solved. Lower levels have easier monsters/more robots. Upper levels are increasingly dangerous No

Salusa Secundus

Name Mob Level Range Directions Notes Bot Allowed
A War Torn Area 300 - 400 2n,5e,5n from AP In the desert. Commonly referred to as “cymeks”
Safety Area 700 n,n,w,w,n From AP
Advanced Sardaukar Training Facility 5ish 2s,3e,n,w from AP Newbie area
Sardaukar Training Facility 1ish s,w,nw from AP Newbie Area
Salusa Mines 33ish In the “Sardaukar Base” ornithopter destination
Salusa Prison 20ish In the “Sardaukar Base” ornithopter destination
Administration Complex 15ish In the “Sardaukar Base” ornithopter destination
Salusa Recreational Palace 18ish In the “Sardaukar City” ornithopter destination
Imperial Army Headquarters 2n,w,open door from AP

Tleilax

Name Mob Level Range Directions Notes Bot Allowed
FurnitureDog Factory 400+ From AP: 2s,w,enter
Training Facility 30 - 35 From AP: 4e, 1n, door
(Another) Training Facility14-24 From AP: 2e,2s,enter
Vent Newbie (Max level 10) From AP: 1e, vent
Basin Newbie (Max level 10) From AP: 1e, drink from basin
Chapel15-20 From AP: 5s
Walls and Towers 100-110 From AP: 4s, 2e,2s,tower1 or tower2
Hospital10-20From AP: From AP: w,nw,enter
Ghola University29-44From AP: w, 3s,2w,2s
Laboratory150-200From AP 3n, 3w, 3s
Zoo15-55From AP: w,s,wclosed at nightime

Wallach Ix

Name Mob Level Range Directions Notes Bot Allowed
Training Center 60-100 5s, engage to training complex from AP Door guard is harder than a lot of what's inside, but will leave to get coffee periodically
Missionaria Protectiva East of AP somewhere
Missionaria Inquista 37 4 east of AP, need to search and look around
Wallach School 35-55 all n from AP
The Maze 4n, e, n from AP
Orchard 1-50 5n, enter from AP Newbie area at the entrance, low level area further north
Wildlife Observatory newbie 5s, 24w, n from AP
Bene Gesserit School 15-40 5s, engage to school from AP Door1 is a newbie area. Door2 has the 15-40 mobs.
Forest Town 5s, engage to forest town from AP Contains the “skin” skill trainer
Bene Gesserit Planning Facility45-60 8n, 2e, lift carpet, open trapdoor, climb down
Wallach WardNewbie e,e,down from AP
Castle Sylvan450+From an orni base, 'engage to castle sylvan' no bots
Matres No Ship850+