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We are in the process of going through old guild code and bringing it up to modern standards. Throughout the years, there have been many ambitious guild projects that have brought many fun features to the mud. Unfortunately, many of these features use a lot of unnecessary resources. We have, in the past few years, learned how to make leaner, more efficient code and we have been spending much of our time implementing this type of code.

Additionally, it's no secret that when many of the guilds were created, the mud had a max level which was much lower than today (49 or 100). Many of the guilds were created with these lower max levels in mind. As people increase in level, it's become apparent that many of the guilds give invulnerability or near-invulnerability. During our optimizations, we are also going through attack and defense formulas and making sure there are diminishing returns built into them.

discussion/projects.txt · Last modified: 2019/02/14 01:01 by leondal