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+ | ====== Fremen ====== | ||
+ | \\ | ||
+ | **< | ||
+ | |||
+ | -//**The Wisdom of Muad' | ||
+ | \\ | ||
+ | ===== Wisdom of the Tau ===== | ||
+ | The Tau is the oneness of a sietch community. Life has taught us to rely on the others in the open desert to help in the survival of the group. The tau is our bond. Our understanding that alone we are just that, but together we are. Following the tau is the part of the Zensunni path - the path paradise, which all true Fremen follow. It is the quest for knowledge and experience of oneself, and the honor a person has within them. Honor is gained through the sacrifice of material things for the better of the sietch. | ||
+ | |||
+ | ===== Guild structure ===== | ||
+ | |||
+ | The structure of fremen society is divided into sietches. You can think of it as houses or units, each with it's unique leadership and goals. | ||
+ | |||
+ | At the moment there are two active sietches: | ||
+ | |||
+ | **Nomad sietch** - This will be your initial sietch. Here you will find facilities and information that will enable you to start your life as a fremen. Nomad sietch offers many benifits for new players such as trainers and slightly elevated tau. At a later time you will be required to leave the sietch and join other sietches. | ||
+ | |||
+ | **Sietch tabr** - Your home for the remainder of your fremen life. A big sietch with everything you will ever need - including shop, armory, map room, guild bank, guild skill trainers and your personal quarters (yali). Tabr is where you will find most of the fremen player base and a good place to learn more about the guild. **Note:** You must achieve gvl 15 before you may join Sietch Tabr. | ||
+ | |||
+ | **Historical: | ||
+ | |||
+ | **Sietch Jacurutu** - a PK (playerkilling) oriented sietch. As Fremen ways have changed during the years, the sietch became abandoned. It is currently INACTIVE and at this time nobody can join it. | ||
+ | |||
+ | ===== Guild roles ===== | ||
+ | |||
+ | **Naib** - leader of the sietch. Typically rises to position by challenging his predecessor proving himself the strongest in the tribe. Responsible for the functioning of the guild and it's denizens.\\ | ||
+ | |||
+ | **Elder** - naib's trusty left (and right:) hands. This position is given to individuals who have proved themselves selflessly serving the sietch and the way of the zensunni.\\ | ||
+ | |||
+ | **Sayyadina** - a wise woman trained in the spiritual traditions of her people. Her primary responsibility is to recruit and take care of newborn fremen untill they are ready to face the harsh world of Dune.\\ | ||
+ | |||
+ | **Jihad Leader** - First (and usually the best) playerkiller of the sietch. Keeping a constant PK presence on the mud, he's feared by anyone who is dumb enough to cross his path.\\ | ||
+ | |||
+ | **Jihad Trooper** - As fremen function best in groups, playerkilling is no different. Jihad Trooper is Leader' | ||
+ | |||
+ | |||
+ | ===== Getting Started ===== | ||
+ | **Before proceeding you are strongly encouraged to thoroughly read guild help files by typing " | ||
+ | Once you have a general idea about which command does what, you'll find information on this page more comprehensive.\\ | ||
+ | \\ | ||
+ | In case you don't understand some of the terminology, | ||
+ | |||
+ | You can find the Fremen nomads, your initial sietch, located on Arrakis at: 9 east, 5 north, rocks, from the Arrakeen Shuttle Landing Port (ap).\\ | ||
+ | Once in the Nomad sietch, type " | ||
+ | |||
+ | You can talk to your fellow Fremen on the " | ||
+ | You should also start by reading the new Fremen help file. Type (with the caps): **[[guilds: | ||
+ | |||
+ | Finally, the following is a list of recommended aliases and settings:\\ | ||
+ | |||
+ | ^ Command | ||
+ | |wimpy 57 | ||
+ | |alias uc unsheath crysknife | ||
+ | |alias wc wield crysknife | ||
+ | |alias dw drinkwater | ||
+ | |reflex 3000 fmove dw, uc, wc, dw, setmode rage |[[guilds: | ||
+ | |||
+ | **Note:** the commands listed will create the alias or execute the desired setting for you.\\ | ||
+ | The associated help file that will provide more information on the commands or words used in the alias.\\ | ||
+ | To execute the command stored in an alias, just type the alias name. For example, type **uc** to unsheath your crysknife. | ||
+ | |||
+ | **Login actions** | ||
+ | |||
+ | Certain actions can be performed right at login. This is achieved by setting "set login_cmd" | ||
+ | |||
+ | First we will create a mud alias with commands that we want to execute. Type "alias login fmove wear still-suit, | ||
+ | |||
+ | Then we will set the alias to be executed at login by typing "**set login_cmd login**" | ||
+ | |||
+ | **WARNING: | ||
+ | Take care about what you set in your login command, some commands and sequences can't be executed at login time which can result in erratic behaviour. | ||
+ | |||
+ | ===== General gameplay ===== | ||
+ | |||
+ | ==== Beginner' | ||
+ | |||
+ | **1.** Setmode **rage** is your best friend. Rage is a much more consistent source of per-round gxp than defense is, and normal mode will not yield any per-round gxp.\\ | ||
+ | **2.** Use your guild skills as much as you can. (Each gskill fired will grant you extra guild experience - but *be cautious* when using sandstorm in rooms with more than one enemy.)\\ | ||
+ | **3.** Train **CRYSKNIFE** and **DERVISH** guild skill as much as your exp and solaris allow you to. (Hit more accurately and more often)\\ | ||
+ | **4.** Loot! (Every time you kill something you should execute the following sequence " | ||
+ | |||
+ | ==== Advanced tactics ==== | ||
+ | |||
+ | This information is pertinent for players **ABOVE** guild level 45. | ||
+ | |||
+ | **1.** Setmode fanatic is currently our strongest gxping stance. Fluid is simply not efficient in the current combat system compared to fanatic, unlike in the guild' | ||
+ | **2.** There are two overall strategies to gxping - fighting things with as much health as possible that you can tank sustainably to get the most per-round gxp per fight possible, or to kill a lot of weaker things quickly and take advantage of on-kill gxp. This will require experimentation on your part to see what yields the best rates and what you find most enjoyable.\\ | ||
+ | **4.** Still-suit modifications are very powerful, and the top level for each type (level 5) requires glvl 41. However, they do get quite expensive, so it is recommended that you max your guild skills before working on still-suit mods. Read each help file (warrior, athletic, heavy_combat, | ||
+ | |||
+ | Also, this is how we do it at the moment. All and any experimentation is strongly encouraged. For instance, for most of the guild' | ||
+ | |||
+ | ==== Gameplay Assists ==== | ||
+ | **reflex** is a set of actions that are automatically executed every round of combat. Reflex is a | ||
+ | serverside response and unlike healing skills of other guilds, isn't susceptible to lag and other transient network | ||
+ | conditions. It's executed on the server, by the server so everything that is in there is sure to happen. | ||
+ | |||
+ | **fmove** or fremen move is a sequence of commands that can be executed inside the duration of one round. The | ||
+ | number of actions is limited by your quickness stat. In example, the command fmove w,s,n,w,w,w will move you in these | ||
+ | directions instantly, in one round. | ||
+ | |||
+ | ==== Combat ==== | ||
+ | There are five **combat modes**: normal, defense, rage, fluid and fanatic. Here's a breakdown of the most important ones. | ||
+ | |||
+ | **Normal mode** (setmode normal): is a transient combat mode in which none of your guild defences are active. It's a mode in which you will take heavy damage and also put out small amount of damage, so there' | ||
+ | |||
+ | **Rage mode** (setmode rage): is a fremen all around combat mode balancing between damage and defense. It's a primary gexping stance for glevels under 35. If you are under glevel 35, switching to it immediately after logon is highly recommended. At first this mode won't feel that different from normal mode, but as you gain more glvls and invest more in your crysknife and dervish gskills, you will start seeing far better damage output. | ||
+ | |||
+ | **Fluid mode** (setmode fluid): is a defensive combat mode that relies heavily on defending, blocking and avoiding your | ||
+ | opponents' | ||
+ | |||
+ | **Fanatic mode** (setmode fanatic): is our highest damage mode, but has relatively low chances of avoiding enemy attacks. In addition to being the preferred mode for gaining exp due to its fast killing speed, it's also currently our gxping form due to having more consistent gxp per round than fluid and taking better advantage of gxp on kill. | ||
+ | |||
+ | A quick look at your combat prompt: | ||
+ | |||
+ | '' | ||
+ | '' | ||
+ | |||
+ | This is how every fremen' | ||
+ | line (one with strange abbreviations) I suggest that you do "set fprompt on". This will add all of your combat guild skills | ||
+ | availabe to you into one line underneath the battle prompt. When the abbreviation is colored green, the skill is ready to be | ||
+ | used, when it's red - it's on cooldown. | ||
+ | |||
+ | Here, you can see my skills. **BL**ind, **GR**apple, | ||
+ | |||
+ | More info on these skills is available via in game help system. (fhelp blind, fhelp grapple) | ||
+ | |||
+ | ==== Progress and Statistics ==== | ||
+ | === Guild Score Card === | ||
+ | Now, let's look at the guild score card. I will take you through most important stats, crucial to your gameplay experience. | ||
+ | |||
+ | '' | ||
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+ | |||
+ | **HP and CP** are pretty much clear, HP (hit points) are your life, when your HP reaches zero, you are dead. CP stands for | ||
+ | command points and it's the total pool of how many skills can you use untill your cp reaches zero. When it does, you can no | ||
+ | longer use guild attacks. | ||
+ | |||
+ | **Adrenaline**: | ||
+ | adrenaline reaches zero, you are thrown into NORMAL mode of combat, meaning your guild defenses and attacks become INACTIVE. You can imagine what happens when you are thrown from a extremely defensive mode like fluid to a mode that has absolutely no defense or attack value. You die. 10 out of 10. Adrenaline is normally slowly drained in combat but using guild skills will drain it even faster. In combat this is the stat to monitor as it will make or break your fight. | ||
+ | |||
+ | **Water**: is a Fremen' | ||
+ | forementioned reflex command comes in: | ||
+ | |||
+ | Command " | ||
+ | |||
+ | You will reflexively (every round) use your fmove (quick fremen move) to drinkwater (replace HP that you potentially lost in the previous round of combat burning the water from your water cache), make your crysknife appear in your inventory | ||
+ | (unsheath, in case you have somehow lost your weapon in combat), wield your crysknife and try to set your mode to rage if | ||
+ | you are seriously adrenaline depleted. You can see now how most of our uselful gskills come together in our reflex. | ||
+ | |||
+ | As long as you have enough adrenaline and water, you will be able to stay in combat. Once either one is depleted, it's time | ||
+ | to run or to " | ||
+ | |||
+ | **Literjon cap** is the additional ammount of water that you can purchase for solaris in our sietch. This will add to the | ||
+ | maximum ammount of water available to you. It's a good thing to have if you are expecting some heavy combat as it will | ||
+ | prolong your abilitly to stay in combat. | ||
+ | |||
+ | **Base and bonus zen wisdom** fremen' | ||
+ | |||
+ | **Sand pouch**, another indicator of availability of your " | ||
+ | blind your opponent, if you don' | ||
+ | |||
+ | **Poison**: Good news, you can " | ||
+ | |||
+ | **Trains**: to advance to the next glevel you need to be trained by your fellow fremen. This is merely a number of times you have trained your fremen friends. This has absolutely no effect on your combat skills whatsoever. | ||
+ | |||
+ | **Reflex**: by now you know what your reflex is and this is mine. It's a bunch of stuff that I collected over the years and | ||
+ | your reflex should in no way reflect mine. | ||
+ | |||
+ | **Tmodes** are fremen buffs that help you with your stats, each one will boost boost some of your stats. The bigger | ||
+ | guild level you are, the more you can use at once. More help on tmodes is available in game, by typing "fhelp tmodes" | ||
+ | At certain guild levels, | ||
+ | Fremen maintains, the higher the cost. You receive a new tmode at each tenth guild level after 20, except for guild level | ||
+ | seventy. | ||
+ | |||
+ | ^ # of tmodes | ||
+ | | 1 | 20 | | ||
+ | | 2 | 30 | | ||
+ | | 3 | 40 | | ||
+ | | 4 | 50 | | ||
+ | | 5 | 60 | | ||
+ | | 6 | 80 | | ||
+ | |||
+ | Here is a brief list of each tmode, what glevel it is obtained and what stats it affects: | ||
+ | |||
+ | ^ tmode ^ glevel | ||
+ | | tense | 20 |+ wisdom\\ + dexterity\\ ++ strength | ||
+ | | alpha | 25 |+ strength\\ +constitution\\ ++ dexterity | ||
+ | | concentrate | ||
+ | | anticipate | ||
+ | | rebound | ||
+ | | coil | ||
+ | | wuss | ||
+ | | clumsy | ||
+ | | dumb | ||
+ | |||
+ | |||
+ | === Dune Score Card === | ||
+ | Now, let's take a quick look at your " | ||
+ | |||
+ | '' | ||
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+ | |||
+ | These are your primary stats. As you kill mobs and gather experience you will spend the earned exp here. Stats and levels. | ||
+ | Besides that, here you can see some basic info about your character such as your name, height, handedness, level, rank, | ||
+ | ammount of money available to you and so on. | ||
+ | |||
+ | One important thing here is **DEFENCE**. You can imagine why defense is a very important stat. At the moment it's rumored that | ||
+ | the best defense for fremen is **DODGE**. Don't ask me why, we all use it. It just seems that we take less damage when we do. Of course, don't take this at a face value. Try everything for yourself. | ||
+ | |||
+ | === Guild skills === | ||
+ | |||
+ | You can also check on your guild skills using " | ||
+ | |||
+ | ============================[ Status ]============================ | ||
+ | Name: | ||
+ | Level: | ||
+ | Physical Condition: | ||
+ | Mental Condition: | ||
+ | Water Rings available: | ||
+ | Next level' | ||
+ | Available Exp: 5936129 | ||
+ | | ||
+ | Fremen Level: | ||
+ | Zensunni Wisdom: | ||
+ | Guild Tau: 4 | ||
+ | Fremen Skills: | ||
+ | Skill Name | ||
+ | Crysknife | ||
+ | Weirding | ||
+ | Spy | ||
+ | Grapple | ||
+ | Rush 2 | ||
+ | Sandstorm | ||
+ | Distill | ||
+ | Camouflage | ||
+ | Dervish | ||
+ | ==================================================================== | ||
+ | |||
+ | This should give you an idea of how expensive training the various skills ultimately gets to be. < | ||
+ | Training this requires either an atreides player of the desert subguild, or a fremen elder. It will cost you solaris to get trained by an atreid, and guild experience to get trained by an elder. Exact costs are unknown (to me, Kosmos), but don't correspond to what is listed in "check skills" | ||
+ | |||
+ | === Still-suit mods === | ||
+ | |||
+ | Once you join sietch tabr, you can also buy still-suit mods. Costs and glevel requirements are available in the shop in sietch tabr. You can check your current mods and available modification slots using "check still-suit" | ||
+ | |||
+ | ==========================[ Still-Suit ]========================== | ||
+ | Modification | ||
+ | Deep Desert Modification | ||
+ | Athletic Upgrade | ||
+ | Heavy Combat Modification | ||
+ | Warrior Upgrade | ||
+ | Scout Improvement | ||
+ | Possible modifications: | ||
+ | | ||
+ | ==================================================================== | ||
+ | |||
+ | You can remove a still-suit mod in the shop using the " | ||
+ | |||
+ | ===== Honourable mentions ===== | ||
+ | |||
+ | Fremen guild would like to thank each and every one of these people for their selfless service to the guild. We wish some of you back while others continue to honor us with their presence.\\ | ||
+ | |||
+ | **Past Lords**: Aeon, Bahhar, Boss, Druid, Leondal, [[staff: | ||
+ | |||
+ | **Wizards**: | ||
+ | |||
+ | **Naib**: [[players: | ||
+ | **Jihad Leader**: Tyto\\ | ||
+ | **Elders**: Acid, Akar, [[players: | ||
+ | |||
+ | **Notable**: | ||
+ | |||
+ | **Fedaykin**: | ||
+ | |||
+ | If you do know someone whom I have wrongfully omitted, please free to add them.\\ | ||
+ | |||
+ | \\ | ||
+ | **Long live the fighters of Muad' | ||
+ | |||
+ | |||
+ | ===== Glossary ===== | ||
+ | |||
+ | **gexp** - [[guilds: | ||
+ | **exp** - experience\\ | ||
+ | **fan** - [[guilds: | ||
+ | **flu** - [[guilds: | ||
+ | **zwis** - [[guilds: |