User Tools

Site Tools


guilds:speakers:scouts

Fish Speaker Scouts

– Written by Leondal / Nightshade –

Fish Speakers Scouts are a ranger-style class that does steady, strong damage and
has the ability to ambush, track and find enemies wherever they may be. Scouts are
particularly good at taking down heavy, tanky targets with their lethality hits and
passive armor penetration.

Scouts get the Lethality skill, which give attacks every round that will each do
one percent of enemy max health as unblockable damage every round. At higher skill
levels, these attacks will also have an armor penetration element. The number of
Lethality attacks you get per round are equal to 1 + Lethality / 50. Lethality
will also increase the damage of your Ambush ability.

Ability Overview:

Ambush –
Ambush is your stealth opener. It will do a percentage of the enemy's max health as
damage plus a flat amount based on Lethality. There's not a whole lot to say about
this ability. Just a standard stealth opener.

Covert –
Covert is a standard stealth ability. This ability is improved with the Sneak skill.
The stealth strength is based on your level versus enemy level. You CAN be hit while
hiding, which will remove you from stealth.

Conceal –
This ability behaves like a remote inn. You can store your items within the room you're
in and come get them later.

Expose –
This ability is only useable outside of combat. This will debuff the target, causing it
to take an additional 10 percent damage from all sources.

Spike –
Shoots spikes into your opponent which will decay over time. There is no cap to how many
spikes you can stack on a target. The spike command does a more or less flat amount of
damage. You can then detonate the spikes for a large chunk of the enemy's health based
on the number of spikes are on the target. Used mainly as a finisher. These can also be
remotely detonated on a target trying to escape.

Detonate –
Detonates your spikes, causing a large amount of damage based on the number of spikes
on the target. Can be used remotely to finish off an escaping target.

Bloodlust –
This ability adds life steal to your normal attacks, causing a great amount of healing
for a short time. Temporary buff with a cooldown.

Construct –
This is a PK ability. It allows you to construct a hidden trap that will trigger when
another PK player enters the room. There are a few different types of traps that you
gain at higher glvls.

Cheat Death –
This allows you to avoid death once per 20 minutes when you take lethal damage. Heals
you back up to 50 percent health when it triggers. Passive ability.

Weapon Choices
One of the major differences between scouts and warriors, in terms of damage, is that
Scouts don't scale with stats the same way that warriors do. Much of the damage you do
will be a direct result of your Lethality hits. With that said, it's still beneficial
to find the highest WC weapons you can find.

Which stance is the best? Knife stance seems to have the lowest overall effectiveness.
The proc from the knife is a small heal. Sword stance gives you an additional parry
that helps a lot with defense. Gun stance gives you a chance of doing an additional
lethality hit. The general rule is that if you want maximum damage, you go with gun
stance. If you want to be a little more balanced, you go with sword stance.

Player Vs Player
Scouts are geared a bit more towards PK and they definitely have the toolkit to perform
well in PK. All PK Fish Speakers get the 'sense' ability, which will show you the name
of the room and exits where the target is. Couple this with the ability to use stealth,
set traps, and chase down fleeing opponents with track and you can easily get on, and
stay on your prey until they are finished off.

guilds/speakers/scouts.txt · Last modified: 2019/07/04 01:48 by leondal