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— | guilds:speakers:scouts [2021/06/26 18:05] (current) – created - external edit 127.0.0.1 | ||
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+ | __**Fish Speaker Scouts**__ | ||
+ | |||
+ | -- Written by Leondal / Nightshade -- | ||
+ | |||
+ | Fish Speakers Scouts are a ranger-style class that does steady, strong damage and\\ | ||
+ | has the ability to ambush, track and find enemies wherever they may be. Scouts are\\ | ||
+ | particularly good at taking down heavy, tanky targets with their lethality hits and\\ | ||
+ | passive armor penetration.\\ | ||
+ | \\ | ||
+ | Scouts get the Lethality skill, which give attacks every round that will each do\\ | ||
+ | one percent of enemy max health as unblockable damage every round. At higher skill\\ | ||
+ | levels, these attacks will also have an armor penetration element. The number of\\ | ||
+ | Lethality attacks you get per round are equal to 1 + Lethality / 50. Lethality\\ | ||
+ | will also increase the damage of your Ambush ability.\\ | ||
+ | |||
+ | **Ability Overview:** \\ | ||
+ | |||
+ | Ambush -- \\ | ||
+ | Ambush is your stealth opener. It will do a percentage of the enemy' | ||
+ | damage plus a flat amount based on Lethality. There' | ||
+ | this ability. Just a standard stealth opener.\\ | ||
+ | \\ | ||
+ | Covert -- \\ | ||
+ | Covert is a standard stealth ability. This ability is improved with the Sneak skill.\\ | ||
+ | The stealth strength is based on your level versus enemy level. You CAN be hit while\\ | ||
+ | hiding, which will remove you from stealth.\\ | ||
+ | \\ | ||
+ | Conceal -- \\ | ||
+ | This ability behaves like a remote inn. You can store your items within the room you' | ||
+ | in and come get them later.\\ | ||
+ | \\ | ||
+ | Expose -- \\ | ||
+ | This ability is only useable outside of combat. This will debuff the target, causing it\\ | ||
+ | to take an additional 10 percent damage from all sources.\\ | ||
+ | \\ | ||
+ | Spike -- \\ | ||
+ | Shoots spikes into your opponent which will decay over time. There is no cap to how many\\ | ||
+ | spikes you can stack on a target. The spike command does a more or less flat amount of\\ | ||
+ | damage. You can then detonate the spikes for a large chunk of the enemy' | ||
+ | on the number of spikes are on the target. Used mainly as a finisher. These can also be\\ | ||
+ | remotely detonated on a target trying to escape.\\ | ||
+ | \\ | ||
+ | Detonate -- \\ | ||
+ | Detonates your spikes, causing a large amount of damage based on the number of spikes\\ | ||
+ | on the target. Can be used remotely to finish off an escaping target.\\ | ||
+ | \\ | ||
+ | Bloodlust -- \\ | ||
+ | This ability adds life steal to your normal attacks, causing a great amount of healing\\ | ||
+ | for a short time. Temporary buff with a cooldown.\\ | ||
+ | \\ | ||
+ | Construct -- \\ | ||
+ | This is a PK ability. It allows you to construct a hidden trap that will trigger when\\ | ||
+ | another PK player enters the room. There are a few different types of traps that you\\ | ||
+ | gain at higher glvls.\\ | ||
+ | \\ | ||
+ | Cheat Death -- \\ | ||
+ | This allows you to avoid death once per 20 minutes when you take lethal damage. Heals\\ | ||
+ | you back up to 50 percent health when it triggers. Passive ability.\\ | ||
+ | |||
+ | **Weapon Choices** \\ | ||
+ | One of the major differences between scouts and warriors, in terms of damage, is that\\ | ||
+ | Scouts don't scale with stats the same way that warriors do. Much of the damage you do\\ | ||
+ | will be a direct result of your Lethality hits. With that said, it's still beneficial\\ | ||
+ | to find the highest WC weapons you can find.\\ | ||
+ | \\ | ||
+ | Which stance is the best? Knife stance seems to have the lowest overall effectiveness.\\ | ||
+ | The proc from the knife is a small heal. Sword stance gives you an additional parry\\ | ||
+ | that helps a lot with defense. Gun stance gives you a chance of doing an additional\\ | ||
+ | lethality hit. The general rule is that if you want maximum damage, you go with gun\\ | ||
+ | stance. If you want to be a little more balanced, you go with sword stance.\\ | ||
+ | \\ | ||
+ | **Player Vs Player**\\ | ||
+ | Scouts are geared a bit more towards PK and they definitely have the toolkit to perform\\ | ||
+ | well in PK. All PK Fish Speakers get the ' | ||
+ | of the room and exits where the target is. Couple this with the ability to use stealth,\\ | ||
+ | set traps, and chase down fleeing opponents with track and you can easily get on, and\\ | ||
+ | stay on your prey until they are finished off.\\ | ||