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+ | __**FISH SPEAKER WARRIORS**__ | ||
+ | |||
+ | -- Written by Leondal / Nightshade -- | ||
+ | |||
+ | The Fish Speaker Warrior is a heavy fighter with solid defense and offense. This is a good subguild\\ | ||
+ | to pick if you like the concept of causing bleeds and having individually hard-hitting guild attacks.\\ | ||
+ | |||
+ | As a Warrior, you have access to the Carnage skill, which will increase your bleed damage and bleed\\ | ||
+ | duration. This allows you to stack up a lot of bleeds. The number of bleeds you can have on the target\\ | ||
+ | is equal to 10 + GUILD_LEVEL / 10. Bleeds are incredibly important for the warrior because they give\\ | ||
+ | you two health for every bleed every combat round, and also give you gexp per bleed.\\ | ||
+ | |||
+ | As far as weapons, I would highly suggest you begin by using Sword Stance with long swords. Once you\\ | ||
+ | are able to wield Desire, you should switch to Polearm Stance from that point forward.\\ | ||
+ | |||
+ | Stat priorities should be : STR, CON, WIS, DEX, in that order. Your abilities scale pretty well with STR\\ | ||
+ | and it also gives you more attack_bonus. CON is essential for larger health pools. WIS will let you utilize\\ higher weapon skills and also increases heal_bonus. DEX increases defense_bonus.\\ | ||
+ | |||
+ | You will start to feel your GEXP gain and healing lag behind right before glvl 500. This is largely due\\ | ||
+ | to your gskills being capped at 100 until that point. After GLVL 500, you will see a real growth in\\ | ||
+ | overall power. Because you can start to raise your Carnage skill again, you will see your GEXP rate grow\\ | ||
+ | once more.\\ | ||
+ | |||
+ | In this section, I will talk about individual abilities of the warrior. | ||
+ | |||
+ | THRUST -- \\ | ||
+ | The main thing to know about this ability is that it scales pretty | ||
+ | well with Strength and Weapon Class. The bleed bonus is actually | ||
+ | pretty minor compared to the main damage. Also, this ability will | ||
+ | heal you for a small amount if the target is bleeding. | ||
+ | | ||
+ | BLOODRAGE -- \\ | ||
+ | Later on, when you can stack up bleeds pretty well, this will heal | ||
+ | and damage for quite a lot. It's better to hold this back as a heal | ||
+ | if you're in trouble, because it kind of competes with Thrash for | ||
+ | your bleeds. | ||
+ | |||
+ | REAP -- \\ | ||
+ | The big thing of note with this ability is that it hits all enemies in the | ||
+ | room, even if you're not currently fighting them. In a lot of ways, this is | ||
+ | similar to Fremen sandstorm. Reap will cause a bleed on all targets it hits | ||
+ | and heal you for a small amount for each enemy hit. | ||
+ | | ||
+ | THRASH -- \\ | ||
+ | This is the big game changer for the Warrior. First of all, it does very | ||
+ | good damage and scales well with Strength and Weapon Class. The bleed rupture | ||
+ | does a percentage of the enemy' | ||
+ | On top of that, Thrash gives 100 gexp per use, whereas other abilities only | ||
+ | give 10. | ||
+ | | ||
+ | REND --\\ | ||
+ | Rend will double the bleeds on your target. You get this at glvl 500, the same | ||
+ | time your gskills cap comes off. With a higher Carnage skill, the bleeds from | ||
+ | Rend will last longer and do more damage. More bleeds also equates to more gexp | ||
+ | gain and healing. | ||
+ | | ||
+ | GLORY --\\ | ||
+ | Glory is a passive, activated buff that will nullify the first two incoming attacks | ||
+ | per round and give a small life steal effect to your normal attacks. It will also | ||
+ | cause life steal and bleed over healing to build up a shield on you. | ||
+ | | ||
+ | **WEAPON CHOICES** | ||
+ | |||
+ | When it comes to weapons, you really want weapons with the highest weapon class possible. | ||
+ | Most of the abilities in this subguild scale with both STR and weapon class. Undoubtedly, | ||
+ | Desire is the best weapon available for most of the game. It has a 77ish weapon class and | ||
+ | generates a lot of procs (random occurrences programmed into the weapon). It IS a unique | ||
+ | so you may or may not have access to this weapon at all times. | ||
+ | |||
+ | Once you have Desire, you want to ask an Honored Matres friend to fuse a red soostone to it. | ||
+ | The red soostone gives a +3 strength bonus to the weapon and adds another proc. Just be ready | ||
+ | to pay the Honored Matre because each soostone costs about 100,000 solaris to make. | ||
+ | |||
+ | Some have asked me if Knife Stance is any good. There are a lot of very good daggers in the | ||
+ | game and it would seem like a decent option. The problem is with the stat bonuses. WIS, DEX, | ||
+ | and QUI do improve you a bit, but they are not primary stats. Also, keep in mind that | ||
+ | Polearm Stance gets an additional defense and counter attack. | ||
+ | |||
+ | **CORPSE MANAGEMENT** | ||
+ | |||
+ | After playing for a while, it's my strong opinion that Assess is the strongest corpse ability | ||
+ | for Warriors, followed by Sendoff. Warriors scale really well with stat bonuses and don't | ||
+ | rely on recharging energy between monsters. Assess does have a cooldown, however, so you will | ||
+ | inevitably have to use a secondary corpse ability. Sendoff is decent because it heals you. | ||
+ | |||