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— | help:defense [2021/06/26 18:05] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== Combat: Defense ====== | ||
+ | | ||
+ | Syntax: defense [random/ | ||
+ | | ||
+ | You can set your defense to random (default), roll, dodge or block. | ||
+ | Block, dodge and roll have their own strengths and weaknesses (detailed | ||
+ | below), and will be more or less effective depending on the enemy you are | ||
+ | fighting. | ||
+ | | ||
+ | Block is based primarily on strength, though wisdom and constitution | ||
+ | are also considered. | ||
+ | though it is less effective against blunt weapons. | ||
+ | damage at a much greater rate than the other two forms. | ||
+ | | ||
+ | Dodge is based primarily on dexterity, though wisdom and intelligence | ||
+ | both factor prominently. | ||
+ | and less effective against slashing attacks. | ||
+ | it succeeds, though if you fail to dodge, you will take the full amount. | ||
+ | | ||
+ | Roll is based primarily on quickness, though wisdom and dexterity are | ||
+ | also taken into consideration. | ||
+ | attacks, and less effective against piercing attacks. | ||
+ | damage if successful, but will reduce damage if it fails. | ||
+ | prevents on a failure is much less than that of a success, but Roll also | ||
+ | has a lower chance of avoiding the blow than dodge. | ||
+ | | ||
+ | Random isn't an actual defense, so much as it randomly chooses one of | ||
+ | the three forms of defense for you every attack. | ||
+ | improve your defenses when using random, because you're not focussed enough | ||
+ | to do new things. |