Differences
This shows you the differences between two versions of the page.
Previous revision | |||
— | help:guildinfo [2023/03/20 19:57] (current) – Removed level requirement to join Sardaukar ipeix | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== | ||
+ | | ||
+ | | ||
+ | DuneMUD is populated with ten guilds, each possessing different | ||
+ | have various advantages and downsides. | ||
+ | choose | ||
+ | guilds if you feel their playing | ||
+ | world. | ||
+ | | ||
+ | House Atreides: | ||
+ | Noble warriors that come from the watery | ||
+ | variety | ||
+ | guild armour is the shieldbelt | ||
+ | quite a formidable armour indeed. | ||
+ | even stun one's opponent. | ||
+ | large army and have an entire fleet to assist you. | ||
+ | | ||
+ | Fremen: | ||
+ | They are the masters of the desert and live on the desert planet Arrakis, | ||
+ | the home of the spice Melange. | ||
+ | their guild weapon is the crysknife, made from the tooth of ShaiHulud (a | ||
+ | sandworm), probably the strongest guild weapon | ||
+ | built for fighting | ||
+ | together the higher their Tau (by Fremen | ||
+ | Fremen | ||
+ | Weirding Ways taught to them by their Atreides allies. | ||
+ | power to become extremely offensive | ||
+ | will, which allows them to often end a fight with a powerful opponent | ||
+ | one round of combat, or remain in combat for hundreds of rounds without | ||
+ | hardly taking damage, | ||
+ | interesting guild skills, and are probably the most newbiefriendly guild | ||
+ | there is, competing for that status with Atreides only. | ||
+ | | ||
+ | | ||
+ | Bene Gesserit: | ||
+ | Those are mysterious witches who come from the forest planet Wallach IX. | ||
+ | Like the Fish Speakers, they are a female only guild and the only male | ||
+ | who can join is the Kwisatz | ||
+ | who can be in many places at once. | ||
+ | fighters, | ||
+ | supreme knowledge and mental training | ||
+ | giving them Prana or Bindu trains, more commonly | ||
+ | Btrains. | ||
+ | dexterity, | ||
+ | intelligence. | ||
+ | | ||
+ | Fish speakers: | ||
+ | They are the army of the God Emperor Leto Atreides II, ruler of the known | ||
+ | universe. | ||
+ | feeling of crushing an opponent with their bare hands, often covered with | ||
+ | claws. | ||
+ | corpses of their enemies, and truly enjoy the rush of battle. | ||
+ | four Subguilds: | ||
+ | special things about the guild is that there is no limit to the Fish | ||
+ | Speakers' | ||
+ | forever. | ||
+ | | ||
+ | Sardaukar: | ||
+ | To join Sardaukar you have to be male, powerful, and | ||
+ | have plenty of spare solaris. | ||
+ | guild you will be one of the strongest | ||
+ | gskills. | ||
+ | a certain guild level, one must always remain a playerkiller, | ||
+ | power usually more than covers for that. | ||
+ | | ||
+ | Bene Tleilax: | ||
+ | They are a secretive guild, and not much is known about them. They come | ||
+ | from the planet | ||
+ | genetic scientists. | ||
+ | another creature at will. To join the Bene Tleilax, | ||
+ | accept | ||
+ | into the actual guild. | ||
+ | | ||
+ | Harkonnen: | ||
+ | The Harkonnen | ||
+ | The sheer rage and devastation | ||
+ | into the hearts of any enemy; the shock troopers are by no means cannon | ||
+ | fodder. | ||
+ | anything. | ||
+ | | ||
+ | Bene Gesserit Army: | ||
+ | The Bene Gesserit Warriors are among the most brave and honorable forces | ||
+ | in the known universe. As a member of this elite group, you possess | ||
+ | powers | ||
+ | those of the greatest | ||
+ | strength and control creates | ||
+ | other. | ||
+ | | ||
+ | The Ixian Machine Guild: | ||
+ | The Ixian Machine Guild (IMG) was established shortly after the Butlerian | ||
+ | Jihad had ended. | ||
+ | master builder humans who wanted to see a true thinking machine and the | ||
+ | old tech robots who inherited the old technology from before | ||
+ | scattering. | ||
+ | ultimate | ||
+ | technology. | ||
+ | implants and much more. Be warned that joining this guild may lead to | ||
+ | being an outcast | ||
+ | will wage war against them and show them the true way. | ||
+ | | ||
+ | Honored Matres: | ||
+ | The Honored Matres | ||
+ | Speakers and Bene Gesserits in the Scattering. | ||
+ | both, their viciousness | ||
+ | Speakers, | ||
+ | skilled of Reverend Mothers. They are known for their nearly supernatural | ||
+ | speed and reflexes, | ||
+ | conditioning. | ||
+ | in charging their opponents headon, and some more skilled at using their | ||
+ | enemies' | ||
+ | the Honored Matres possess unique skills of manipulation | ||
+ | the likes of which even the Bene Gesserits can barely comprehend. | ||
+ | | ||
+ | |||