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— | help:newbie [2021/06/26 18:05] (current) – created - external edit 127.0.0.1 | ||
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+ | === NEWBIE === | ||
+ | DuneMUD is very large, very old, and requires time to learn. You begin your Dune life on planet Caladan, at the AstroPort, or ap. | ||
+ | Before you begin the adventure, it would be wise to learn some of the controls available, along with some of the MUD settings. Steps you might wish to take as a new player to DuneMUD include, | ||
+ | * Adjusting variables to suit your personal taste. | ||
+ | * Setting the color/ | ||
+ | * Reading certain specific help files, some of which are listed below. | ||
+ | * Choosing a house of Dune, hereafter referred to as a guild. | ||
+ | * Becoming familiar with the channels such as ' | ||
+ | * Join a guild, get some gear from a newbie dispenser, and go kill! | ||
+ | * Access ' | ||
+ | |||
+ | Reading these help files carefully will make you more familiar with DuneMUD than you would by just asking questions. | ||
+ | |||
+ | === Settings, Variables and Colors/ | ||
+ | Access [[set]] to see your current variable settings, access [[variables]] to see a list of the variables to set. There are guilds which have features that need to be set in this fashion, more information is available within the specific guild help files on that topic. | ||
+ | |||
+ | Sequence 'seq command, | ||
+ | |||
+ | There are some settings which tune down the volume of battle messages uou receive each round. | ||
+ | |||
+ | When using a MUD client rather than TelNet, it is good to use CAPTURE and GAG functions to make your experience more pleasant. | ||
+ | |||
+ | 'set login_cmd seq verybriefme, | ||
+ | This is a good basic login_cmd, it uses a sequence to perform actions that you would otherwise need to do yourself at each login. | ||
+ | |||
+ | 'set tell_to_colour yellow' | ||
+ | |||
+ | [[color]] gives examples of the color codes and how to use them. In addition to these setting colors, there are times when you are able to use your own custom colors in certain channels and occasionally on items. $ is used to begin a color string. OFF must end the string, or the color will bleed out to the rest of your display text when viewed. | ||
+ | |||
+ | The following is an example of using colour tags:\\ | ||
+ | $GREENNice $BOLD$BLUEColor $OFF$UNDERL$YELLOWChoice!$OFF\\ | ||
+ | Becomes | ||
+ | |||
+ | The other $-codes are BOLD, BLINK, UNDERL, INVERSE | ||
+ | |||
+ | === Suggested Help Files === | ||
+ | Access these help files please. | ||
+ | |[[start|help]]|[[color]]|[[combat]]|[[space]]|[[rules]]| | ||
+ | |[[PK]]|[[party]]|[[DUNE]]|[[QUESTS]]|[[politics]]| | ||
+ | | ||
+ | These are just a few of the important help files, but do not touch on some other important aspects of DuneMUD, especially certain areas of combat. Try the following files for additional reading. | ||
+ | |[[coverage]]|[[protection]]|[[defense]]|[[score]]| | ||
+ | |[[types]]|[[torch]]|[[maxstats]]|[[levels]]| | ||
+ | |||
+ | === Choosing a Guild === | ||
+ | Your first choice of guild as a new player is important as it will determine the type of experience you have. Some guilds are more complex than others and are less suitable for one who is learning. | ||
+ | |||
+ | Each one is very different from the others in style and form. The Fremen, Bene Gesserit, Harkonnen and to a lesser extent the Atreides and Fish Speakers are easier guilds to learn with. They require fewer per-round commands and have suitable low level defense to keep you alive. | ||
+ | |||
+ | [[guilds]] You are welcome to join any guild which you meet the requirements for, making the Ixian Machine Guild and Sardaukar more difficult to join before you are familiar with DuneMUD. | ||
+ | |||
+ | This does not mean those guilds are better, each guild has pros and cons just the same. Some players fall in love with a guild for it's style or it's community, in addition to how the guild itself works in combat. | ||
+ | |||
+ | Your first choice should not be your last choice, some immediately begin to explore all of the guilds. | ||
+ | |||
+ | === Combat, Life and Death === | ||
+ | Before you begin killing the endless mobs standing around the planets of the DuneMUD universe, it is highly suggested you pick a guild. | ||
+ | |||
+ | It is also suggested that you return to Caladan afterwards. | ||
+ | |||
+ | Once you've done so, you will want to locate the nearest newbie dispenser, which from Caladan is ' | ||
+ | |||
+ | Newbie gear items are quite handy, offering potent bonuses to skills. If you are in the Caladan portal at the dispenser, travel west to find the newbie lake. The entire area of the portal is an excellent place to learn how to fight and make nice experience plus some solaris too. | ||
+ | |||
+ | [[wimpy]], 'wimpy 75' | ||
+ | |||
+ | If you do die, you will be transported immediately to an Axotl Tank, courtesy of the Tleilaxu. | ||
+ | |||
+ | Your MUD defense is set to random when you login, it is wise to read [[defense]] and choose one of the three. Random is not a good defense! | ||
+ | |||
+ | Death does happen and you must not let it get to you. Buy a Ghola. | ||
+ | |||
+ | There is no charge for using the banking system, nor does it collect interest or fees, please use it rather than lose your money if you die. Your solaris will be on your corpse. | ||
+ | |||
+ | Gear on the other hand must be reclaimed if you fall in battle. Often times another player can help you reclaim your corpse, or you can try to get it back yourself if you think you can take the mob who killed you. It will still try to kill you once you enter the room though, so be careful. | ||
+ | |||
+ | Before you [[kill]] a mob, [[consider]] it first and count the bars. The message displayed should not be trusted, as you grow larger it will begin always saying the mob will kill you. It is important to learn what the bars mean. It can also become very important to have a MUD client which supports triggers, Pearl expressions especially, to count the bars. | ||
+ | |||
+ | Some mobs have over 160 of these in a row. Hard to count it all manually, and that is merely 10 bars displayed here. | ||
+ | |||
+ | There are aggressive mobs on Dune which will attack you if you enter their room. They are not common, but you should not expect the mobs of Dune to give up without a fight. Some mobs will aid one being attacked, this is more common in larger mobs, and those in the Harkonnen Training Tower on Giedi Prime on floor 8 and above. The very top of this tower is a huge mob named Trediak, you'll find him after the empty floor above the Harkonnen Super Soldiers. It is not suggested you visit him. | ||
+ | |||
+ | Killing mobs larger than you will result in larger exp rewards, killing mobs smaller than you will result in smaller exp rewards. Money is usually specific to the mobs you fight and is not altered by who fights them. The gear mobs drop, weapons and armour are for the most part there for you to sell. Some pieces of equipment are valuable, but DuneMUD uses system in which you do not save items when you logout. | ||
+ | |||
+ | Nearly every guild has either a guild weapon, guild armour, or both. While equipment is important for improved protection and enhanced stats, do not feel that it is required. It is however a must for PK! | ||
+ | |||
+ | All guilds have some method in which your character heals. | ||
+ | |||
+ | === Traveling between Planets === | ||
+ | Now that you know how to kill, you need to know where to go. | ||
+ | |||
+ | Please see [[space]] and [[planets]]. | ||
+ | |||
+ | ' | ||
+ | |||
+ | Much like the guilds, each planet is vastly different from the next. Arrakis sports a massive desert, Tleilax has huge forests and swamps. Caladan seems small but has many hidden places, the same can be said for a lot of the planets. | ||
+ | |||
+ | === Character Advancement === | ||
+ | You know how to fight, you know how to find more mobs to kill, and you have selected a guild. | ||
+ | |||
+ | There are two important aspects to your development, | ||
+ | |||
+ | There are guild level ratios which mean your guild level must remain within a certain area related to your character level. Common ratios are 1:3 and 1:15, which means if you were level 20 and had a 1:3 ratio, your guild level would need to stay under 60 or else you would suffer a penalty to the gexp you earn. The number of levels a guild has can be quite different between each of the Houses, resulting in the different ratios. | ||
+ | |||
+ | Keeping under the ratio by having a much higer level than your glvl ratio requires will often lead to increased gxp earned. | ||
+ | |||
+ | You must advance your level and stats in your guild headquarters. Use ' | ||
+ | * Str Determines carry weight limits and damage. | ||
+ | * Con Raise to increase your total hitpoints. | ||
+ | * Int Higher Intelligence results in more Command Points, which are used by each guild differently. | ||
+ | * Wis Influences your offense and defense, it is important for Dodge. | ||
+ | * Dex Factors into your defenses heavily. | ||
+ | * Qui Increasing Quickness allows you to move through more rooms per round(2 seconds), and causes you to attack more in combat. | ||
+ | |||
+ | === Congratulations and Enjoy! === | ||
+ | You've made it through the NEWBIE file and hopefully you understand | ||
+ | |||
+ | You may see few players on at times, though there are several dozen part time Duners who fill up the [[who]] list at differing times. | ||
+ | |||
+ | And remember we have players from all around the world, not everyone is easy to chat with, but almost everyone is friendly. | ||
+ | |||
+ | So good luck and prepare yourself for a new addiction. |