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quests:sandworm [2022/05/10 16:07] (current) – adding solution notes by Baldur sozzals
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 +--=--=--=--=--=--=--=--=--=--= **Quest 18** Record the Sandworm --=--=--=--=--=--=--=--=--=--
 +    ID:             record_worm
 +    Points:         7
 +    Planet:         Chapterhouse
 +    Description:
 +    There are rumors of a sandworm in the Chapterhouse desert. As of now the
 +    desert has only produced small sandtrout. Go talk to Sheeana the Bene
 +    Gesserit Reverend Mother.
  
 +Sheeana resides in the big complex in the southern desert of chapterhouse. You must offer to aid her.
 +
 +She wants the mother superior to accept you. For this you must find mother superior Odrade and ask her to 'test' you. Odrade lives in the northern part of Chapterhouse. To pass the test you must observe everything the room she sends you to and then answer correctly five questions about the room. A failure is punished buy her bodyguards. Hint: If you fail the test and survive the bodyguards, you can try 'test' to answer again or you can 'cancel' the test and then try the test again with a new chance to observe the room.
 +
 +After passing the test you must return to Sheeana and 'confirm' that Odrade accepted you. She will give you a voucher to purchase a thumper or a recording device.
 +
 +Thumper can be purchased near the Chapterhouse AP. The seller will also give you a hint where the sandworm is to be found.
 +
 +The recording device can be found in the southwestern outpost of the desert. The equipment room requires high-level identification. There's a high-ranking reverend mother in the no-ship, whose identification you might "borrow"...
 +
 +Now just go find the worm...
 +
 +++++ View Complete Solution (SPOILER ALERT) | 
 +===== Solution =====
 +
 +
 +
 +To start a quest you need to find Sheeana. She's on Chapterhouse, 
 +
 +  * go max s,enterances,exits etc till you get to sw,se exits (usually a guard with screen there) then sw...... ?? 
 +
 +  * Kill bodyguard, go up, if there's a bodyguard kill it too (cause they're agro ;) 'aid sheeana' she'll ask you to go to Odrade. 
 +
 +  * Go back to AP, max n,enter,max n,e,enter. 
 +
 +Ask for a test -ok, hard part starts here. 
 +
 +Odrade asks you if you're sure you want to try the test. (test me) Make an alias cancel;yes just in case ;) You'll be put in a room with lot of things inside. Examine everything because she'll ask you later some questions about it. If you answer wrongly, you'll be attacked by a 12 mil bgw bodyguard (or even more of that bodyguards ;-) Anyway, if you die, don't worry, you can make that quest while being dead ;-))) Here's the room desc:
 +
 +//This room is lavishly furnished in order to severely test applicants on
 +their observation skills. A large window looks out onto the north side of
 +the base, framing a picturesque view of the forest. The rest of the walls
 +are solid, but covered with a few ornate tapestries and ancient paintings.
 +The floor is covered with a soft, burgundy, carpeting, which dampens your
 +footsteps. A few pieces of wooden furniture are littered about the room.
 +A comfortable chair rests in front of the window, allowing the user to
 +look out onto the forests. A wooden table sits adjacent to the chair,
 +on which people put their reading materials. On the opposite side of the
 +room lies a small bookcase, filled with the ancient volumes of the Bene
 +Gesserit. There are three glowglobes anchored around the room.
 +     No obvious exits.//
 +//
 +window - It is made of completely translucent plaz, and looks out onto the Chapterhouse forest.
 +glowglobes - They are filtered to bask the room in a golden glow.
 +bookcase - It is made of wood, like the rest of the room's furniture, and holds 5
 +shelves of books and volumes.
 +books - They contain the maxims and histories of the Bene Gesserit.
 +chair - It matches the color of the tapestries -- deep blue.
 +forest - It streches from the southern desert on northward past the base.
 +furniture - Carved by the master artisans of Wallach.
 +floor - It is covered with thick, plush carpet.
 +carpet - Very thick and padded. It is a very rich burgundy color.
 +tapestries - Deep blue clothes, covered with scenes from the days of Earth.
 +paintings - Ancient paintings from the Renaissance era of Earth.
 +books - They contain the maxims and histories of the Bene Gesserit.
 +volumes - They contain the maxims and histories of the Bene Gesserit.
 +table - It has the volume 'Maxims of the Sisterhood' on it.//
 +
 +
 +  * test me
 +
 +
 +**Odrade will ask 5 questions, here are some examples:**
 +
 +//The book on the table was entitled '____ of the Sisterhood'?
 +maxims
 +What color was the glowglobes' filter?
 +gold
 +What color were the tapestries?
 +blue
 +What color was the carpet?
 +burgundy
 +What material was the window made of?
 +plaz
 +What is the cover of the volume on the table made of?
 +leather
 +How many glowglobes light the room?
 +three
 +The carpet ____s your footsteps?
 +dampens//
 +
 +  * Ok, now go back to Sheeana to 'confirm'
 +
 +//Sheeana's Office. [d]
 +Sheeana, the Gesserit Reverend Mother.
 +confirm
 +Sheeana says: Oh, thank heavens. I have been hoping that you would pass
 +Odrade's test. In order to document this sandworm you will
 +need your own equipment: a thumper and a recording device.
 +This voucher will allow you to buy one of these devices, you
 +are responsible for the other. Go now.//
 +
 +  * Go to Chapterhous, No-ship: AP, 3e,3n, ramp, elevator, push 3 - 3rd floor, max n, w, to get a gesserit id - kill mother.
 +
 +  * Now get a recording device: AP,s, s,sw,w,w,w,s,enter,s,out,s,s,s,s, enter,s,out,s,s,s, enter,s,s,w - 'identify'
 +
 +  * A thumper is : AP,e,e,n,push wall,purchase thumper
 +
 +  * Now go to 'southern desert' ,e,e,search (just go south all the time, southeast,exits etc till you find it) 
 +
 +  * plant thumper
 +
 +  * When you record worm, go back and 'give crystal to sheeana'
 +
 +
 +EE
 +
 +  * purchase thumper
 +
 +//The man cackles a little. 'Very well, very well. Since you have a'
 +voucher from the witches, I'll let you buy that from me.' The man
 +hands you the glimmering thumper. 'Here is a word of advice...<plant>
 +the thumper in the desert where there are some faint ripples in the
 +sand. Only by <searching> the area will you find an area with these
 +ripples. Also, you will always find the worms in the southernmost
 +section of the desert. Go now.' The man turns and leads you out the
 +door, with a smile on his face.//
 +
 +++++