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— | quests:stolen_knife [2022/05/10 16:27] (current) – adding solution notes by Baldur sozzals | ||
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+ | --=--=--=--=--=--=--=--=--=--= **Quest 4** The Lost Crysknife --=--=--=--=--=--=--=--=--=--= | ||
+ | ID: | ||
+ | Points: | ||
+ | Planet: | ||
+ | Description: | ||
+ | A powerful Fremen tribe is in an uproar. Their sietch was recently the | ||
+ | victim of a brutal Harkonnen military campaign, which resulted in the theft | ||
+ | of a sacred crysknife. A Wise Fremen seeks an audience with anyone who is | ||
+ | able to procure this plundered treasure; Seek him out! He can be found in a | ||
+ | Fremen Sietch, in the northern part of the Arrakis Desert. | ||
+ | | ||
+ | |||
+ | ++++ View Complete Solution (SPOILER ALERT) | | ||
+ | ===== Solution ===== | ||
+ | |||
+ | Starts on Arrakis. Go to the Living Sietch @ (21, 42) and look around for a mob that seems to be missing a crysknife.(Note: | ||
+ | |||
+ | The crysknife you require is located on Giedi Prime, in the area (2n, ne, all n, enter) from the AP. Try searching around. | ||
+ | |||
+ | |||
+ | Once you find the knife, return to the Living Sietch, find your quest mob from earlier and 'say I have the crysknife' | ||
+ | |||
+ | |||
+ | Baldur' | ||
+ | |||
+ | |||
+ | |||
+ | * |(20, | ||
+ | |||
+ | * n Fremen Sietch, all N, down | ||
+ | |||
+ | |||
+ | ## | ||
+ | |||
+ | * listen to fremen | ||
+ | // | ||
+ | Fremen thanks you and says: We need your help! Not long ago, this | ||
+ | sietch came under attack from the Harkonnen. Many Fremen young and old | ||
+ | lost their lives to that scum! During the mayhem, they pillaged a very | ||
+ | sacred and ancient crysknife from our sietch vault. This crysknife is | ||
+ | very important to us - and must be returned immediately! | ||
+ | |||
+ | The Wise Fremen clears his throat and says: We know it is hidden on their | ||
+ | home planet of Giedi Prime. Please, go there and find it! Once you do, | ||
+ | return to me and 'say I have the crysknife' | ||
+ | Fremen bows to you.// | ||
+ | |||
+ | |||
+ | * Go to GP | ||
+ | |||
+ | From GP AP | ||
+ | |||
+ | * n, | ||
+ | |||
+ | < | ||
+ | You are in a hallway on the first floor of the administration | ||
+ | building. Open doors lie to either side of you, opening into | ||
+ | small offices of privates and other low ranking soldiers. The | | ||
+ | hallway extends both north and south of here, to the north | ||
+ | lies a staircase, and south lies the entrance to the building. | | ||
+ | The sound of typewriter clacking emanates through this portion | [*] | | ||
+ | of the building. Your feet make a rather disturbing ' | ||
+ | every time you move. </ | ||
+ | |||
+ | * search floor | ||
+ | |||
+ | < | ||
+ | -[ Weapons cache ]- | ||
+ | You have found the hidden weapons cache. It is a small room, | | | ||
+ | but packed wall to wall, floor to ceiling with weapons of all | | | ||
+ | sorts and sizes. Dust covers most of them, but some look to | ||
+ | be recently put here quite recently. Search around a bit. | [@] | | ||
+ | | ||
+ | | ||
+ | | ||
+ | |||
+ | * search walls | ||
+ | //You search around a bit and find a nice Crysknife.// | ||
+ | |||
+ | * return to Wise Fremen and | ||
+ | |||
+ | * say I have the crysknife | ||
+ | |||
+ | //Fremen says: Finally someone has found it ! Thank you. | ||
+ | Fremen gives you some solaris and teaches you a bit. | ||
+ | He also gives you a very old still-suit. | ||
+ | |||
+ | You feel better at Sand Walking. | ||
+ | You feel more experienced. | ||
+ | You feel like you have discovered a point of interest.// | ||
+ | |||
+ | ++++ | ||