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Sardaukar Guild

The Sardaukar guild is one that gives you the opportunity to be a part of the Imperium's most elite army, combining martial discipline, technical prowess, and cunning savagery in battle. There are no longer any prerequisites to joining, nor are there any quotas to be maintained, so you may enlist right at level 1 if you wish. You will have to prove yourself with minimal tools at your disposal until player level 10, at which point you can (and should) choose one of two subguilds, which will thereafter shape your gameplay:

Warrior

The Sardaukar Warriors are a subguild that revolve around melee weaponry, including but not limited to every type of bladed weapon available, which they can master to a higher degree than nearly any other. They use the 'berserk' mechanic to shrug off enemy attacks, and are optimized for fighting multiple enemies at once. The Warrior subguild has two further divisions: those who use a single weapon, benefiting from much higher defensive capability, and those who dual wield, benefiting from much higher offensive power. Much like your choice of subguild, the choice of single weapon or dual weapon is a permanent one, so consider carefully before committing.

Assassin

Sardaukar Assassins, while still capable of wielding a limited number of weapon types, are more focused on unleashing devastating martial arts combinations that each Assassin designs and practices. Combos are comprised of many different types of punches and kicks, and become longer and more elaborate as the Assassin grows. Optimized for one-on-one dueling, Assassins can unleash terrifying amounts of damage with a combination of stealth advantage and well-designed martial arts combos. However, Assassins have far lower defensive capabilities than their Warrior counterparts, and are strictly limited in what types of equipment they can use, putting more reliance on their raw physical capabilities.

Guild Information - from ingame files

The Imperial Sardaukar guild is a harsh, unforgiving guild. Only the toughest humans will be able to survive the harsh conditions faced in the Sardaukar guild. If you decide to try to join, you will be subjected to a test of your skills and power. This test is designed to weed out potential weak members. If you take this test and fail, you will never be allowed in the guild. Be sure to be prepared.

In addition to the difficulty of joining, it is a very difficult guild to maintain strength and power in. Sardaukar are required to fight and earn cash for House Corrino. If you do not meet your cash and kill quotas, you will be subject to harsh penalties.

The Sardaukar are seasoned warriors who do not know the meaning of 'flee'. As a Sardaukar you will not be able to use a high wimpy. In addition, you will be mandatorily set to playerkiller after a certain guild level. You will be hated by all and hunted by all.

The Sardaukar guild consists of the main guild and several sub guilds. As a Sardaukar you get the chance to join one, and only one, of these subguilds. Each subguild has its own benefits, penalties, and difficulties, on top of the requirements you must meet for the main guild.

Make no mistake, the Imperial Sardaukar are the most powerful members of the Dune community, but before deciding to join make sure you can pay the upkeep. Have plenty of spare experience and several million spare solaris available to spend immediately after joining the guild, or you'll regret it.

You may never leave the guild after joining.