Speaker guild information is sent in the Char.Guild
modules and several dedicated submodules.
Submodule | Content |
---|---|
Char.Guild.Stats | General Information |
Char.Guild.Skills | Trainable Guild Skills Information |
Char.Guild.Companion | Companion Information |
Details below.
Data Field | Description |
---|---|
“GuildLevel” | Your current guild level. |
“GuildExp” | Your current guild experience points. |
“Morale” | Your current moral |
“EnhanceBonus” | Your current enhancement bonus |
“AttackBonus” | Your current attack bonus |
“DefenseBonus” | Your current defense bonus |
“WeaponStance” | Your current weapon stance |
“SuccessBonus” | Your current success bonus |
“Energy” | Your current energy points |
“CostBonus” | Your current cost bonus |
“Profession” | Your current profession(sub guild) |
“HealBonus” | Your current heal bonus |
“CooldownBonus” | Your current cooldown bonus |
The data fields are the trainable guild skills: Carnage
, Discipline
, Cunning
, Proficiency
, Camaraderie
, Precognition
, Lethality
, Vitality
, Speed
, Honor
, Determination
. The values are the respective skill levels.
Data Field | Description |
---|---|
“HitPointPercent” | Current hit point percentage of your companion |
“Status” | “Summoned” (or “Not Summoned”??) |
“Bond” | If you are bonded to you companion, “Yes” or “No” |
“Leadership” | Current companion leadership level, 0 to 100 |
“CompanionBonus” | Current companion bonus. |
“Hardiness” | Current companion skill level in Hardiness. |
“Haggling” | Current companion skill level in Haggling. |
“Packing” | Current companion skill level in Packing. |
“Ferocity” | Current companion skill level in Ferocity. |
“Name” | The name you gave your companion |
“Type” | Current companion type, i.e. “Guard”. |