Once enabled, Mudlet will automatically share with DuneMUD that it can receive GMCP data. You can check that you are receiving data by entering lua gmcp
in your command line.
You'll probably be shown a LOT of data, more than a screen's worth. The GMCP data is organized like a Lua table with gmcp.Section.Subsection.key
structure. Some of the sections are:
Char
which contains all information about your character.Char.Name
which is your name and full title.Char.Stats
which is your stats, so gmcp.Char.Stats.str
is your strength, for example.Char.Vitals
which is your hp and cp (though it's called “sp” for now).Char.Status
which contains most of the other stuff you'd see on score
. For example, gmcp.Char.Status.xp
is your exp.Char.StatusVars
are string-type descriptors of the entries in Status
. For example, gmcp.Char.StatusVars.xp
is the string “Experience”.Char.Guild
contains data particular to your guild. This usually has sub-subsections. For example, on Atreides gmcp.Char.Guild.Shieldbelt.Level
is your shieldbelt's level.Room
which contains data about your current room.Room.name
is it's name.Room.num
is a unique identifier code.Room.Info
contains area (planet) info, indoor/outdoor info, and (visible) exit info.External
which is Discord information that you could have Mudlet use.You can use the raw GMCP data table in your scripts/triggers/aliases just like you would variables you defined yourself.
You can also use “event handlers” to execute scripts when new GMCP data is received. See the “Triggering on GMCP” section (page 5) of https://www.mudlet.org/wp-content/uploads/2013/02/GMCPtutorial.pdf