Solution
It is fairly straightforward if you're familiar with the boardgame “Clue” or “Cluedo”.
The manor is 2w alls
from GP AP.
Inspector Snyder is, unhelpfully, hiding in one of the several secret passages.
It is s, all w, 'open curtains'
from the manor entrance.
After you find him you must, like in “Clue” obtain cards. You can either find them by searching or just kill everything in sight. There are 20 cards.
After you have the cards, compare the ones you have to three lists found in the manor.
First is on the kitchen table.
Second is in the lounge.
Third is in the Study.
Return to Snyder and say “Guess” once you've figured it all out.
It is very important to use exact syntax, starting over takes forever!!
example syntax (not solution)
<say Guess margot>
<say Guess opener>
<say Guess study>
commands below denoted with (%) are hidden exits
commands denoted with ($) are the above lists
all other commands drop cards
Downstairs: (14 cards, 3 lists, 4 hidden exits)
Study
%open curtains
search books
$read book
adjust picture
Hall
search papers
search cushions
search cards
$read document
%move bust
move vase
Lounge
move decanter
Billiards
move chair
Dining
move basket
Conservatory
%move plant
Kitchen
$read document
search drawers
search shelves
%move hook
Ballroom
lift plank
Upstairs: (7 cards)
Green
Hall
Red
move vase
search drawers
Blue
Hall
Stairs
(to downstairs)
Purple
Hall
Bathroom
search drawers
move tiles
White
Hall
Yellow
lift comforter
move covering