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        <title>Dune MUD - guilds:speakers:skills</title>
        <description>A thriving multiplayer text adventure set in the DUNE Universe</description>
        <link>https://dunemud.net/</link>
        <image rdf:resource="https://dunemud.net/_media/wiki/logo.png" />
       <dc:date>2026-05-25T04:08:20+00:00</dc:date>
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    <image rdf:about="https://dunemud.net/_media/wiki/logo.png">
        <title>Dune MUD</title>
        <link>https://dunemud.net/</link>
        <url>https://dunemud.net/_media/wiki/logo.png</url>
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    <item rdf:about="https://dunemud.net/guilds/speakers/skills/ambush?rev=1685820569&amp;do=diff">
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        <dc:date>2023-06-03T19:29:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ambush</title>
        <link>https://dunemud.net/guilds/speakers/skills/ambush?rev=1685820569&amp;do=diff</link>
        <description>Ambush

Active Scout Ability

Syntax:
        ambush &lt;target&gt;
Requires : Guild Level 100, Scout Profession

Cost: 100 Energy

Based on : Sneak Skill, Success_Bonus, Attack_Bonus

Effects:
Ambush allows you to lay in wait for your prey. When you encounter your quarry, you will pounce on them, causing significant damage.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/assess?rev=1685826231&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:03:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assess</title>
        <link>https://dunemud.net/guilds/speakers/skills/assess?rev=1685826231&amp;do=diff</link>
        <description>Assess

Active Ability

Syntax:
             assess corpse
Requires  : Guild Level 50

Cost : 0 Energy

Based on : Corpse Level, Wisdom

Effects:

Assess is the second corpse-management command you will get with the Fish Speakers Guild. This, like Sendoff, gives you a large amount of GEXP, but instead of healing you, will instead raise one of your stats by one. This buff lasts one minute, so it's very feasible that you could stack several of these buffs.</description>
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    <item rdf:about="https://dunemud.net/guilds/speakers/skills/attack_bonus?rev=1685881470&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T12:24:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attack_bonus</title>
        <link>https://dunemud.net/guilds/speakers/skills/attack_bonus?rev=1685881470&amp;do=diff</link>
        <description>Attack bonus

Guild Stat

Based On: Proficiency, Player Level, Guild Level, Morale, Strength

Attack_Bonus represents the percentage of damage that is added to all of your offensive abilities (including normal attacks).

Obviously, the higher the base damage of an attack or ability, the more of a raw damage bonus this stat represents.</description>
    </item>
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        <dc:date>2023-06-03T22:51:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bivouac</title>
        <link>https://dunemud.net/guilds/speakers/skills/bivouac?rev=1685832705&amp;do=diff</link>
        <description>Bivouac

Syntax:
         bivouac
to toggle on or off, while out of combat.

Active Ability

Requires : Guild Level 1

Cost: 0

Based on : Heal Bonus

Effects:
This ability is essentially a small, out-of-combat health and command point regen. While you are in this bivouac state, you will only be able to use channels, tells, and say.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T12:25:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bloodlust</title>
        <link>https://dunemud.net/guilds/speakers/skills/bloodlust?rev=1685881511&amp;do=diff</link>
        <description>Bloodlust

Active ability

Syntax:
            bloodlust
Usage:  'transfer' during combat

Requires : Guild Level 400

Cost: 40 Energy

Based on : Attack Bonus, Success Bonus

Required Glvl: 400

Effects:

Bloodlust is an ability that Fish Speakers get at guild level 400. This ability will add a life steal effect to your normal attacks, which will heal you by a percentage of the damage done.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/bloodrage?rev=1685881585&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T12:26:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bloodrage</title>
        <link>https://dunemud.net/guilds/speakers/skills/bloodrage?rev=1685881585&amp;do=diff</link>
        <description>Bloodrage

Active Warrior Ability

Syntax:
             bloodrage
             
             
Requires : Guild Level 250, Warrior Profession

Cost : 60 Energy

Based on : Attack_bonus, Heal_bonus, # of Bleeds on Enemy

Effects:
This is an attack that will cause a small amount of damage to your enemy and consume all bleeds on them. You will then heal for an amount of health for each bleed consumed this
way.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/carnage?rev=1685882086&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T12:34:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>carnage</title>
        <link>https://dunemud.net/guilds/speakers/skills/carnage?rev=1685882086&amp;do=diff</link>
        <description>Carnage

Warrior Profession Skill

Carnage is a trainable skill you get when you join the Warrior profession.

Carnage increases, both, the amount of damage your bleeds do and also the duration of those bleeds on your target.

See Also:

  Warrior, Professions</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T12:36:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cauterize</title>
        <link>https://dunemud.net/guilds/speakers/skills/cauterize?rev=1685882161&amp;do=diff</link>
        <description>Cauterize

Active Medic Ability

Syntax:
             cauterize or cauterize &lt;target&gt;
             
Requires : Guild Level 600, Medic Profession

Cost : 50 Energy

Based on : Heal_bonus

Effects:
Cauterize is a Medic ability that allows you to heal yourself for a large amount of health. However, you will first take a percentage of your health as damage first. If your health is too low, you won't be able to cauterize at all.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/cheat_death?rev=1685882189&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T12:36:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cheat_death</title>
        <link>https://dunemud.net/guilds/speakers/skills/cheat_death?rev=1685882189&amp;do=diff</link>
        <description>Cheat Death

Passive Scout Ability

Usage: Passive, no command

Requires : Guild Level 1000, Scout Profession

Cost : None

Based on : None

Effects:

Cheat_death is a passive ability that allows the Scout to periodically avoid an otherwise fatal
blow and heal them for a portion of their max HP. This ability is on a long cooldown.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/companion?rev=1685812800&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T17:20:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>companion</title>
        <link>https://dunemud.net/guilds/speakers/skills/companion?rev=1685812800&amp;do=diff</link>
        <description>Companion

Required Guild level: 25

A large focus of this guild is really on pets and pet management.

The pet will be a big part of your character's power. You will be much weaker without your pet.

Each companion type has unique characteristics for use in different types of fights.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T12:37:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conceal</title>
        <link>https://dunemud.net/guilds/speakers/skills/conceal?rev=1685882250&amp;do=diff</link>
        <description>Conceal

Active Scout Ability

Syntax:
          'conceal' &lt;item in your inventory&gt;
          
Requires : Guild Level 100, Scout Profession

Cost : None

Based On : None

Effects:

This ability allows the Scout to hide items and store them for later use. This behaves very much like a hotel room in that items will be destroyed if there is a server reset.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/concoct?rev=1685882296&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T12:38:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>concoct</title>
        <link>https://dunemud.net/guilds/speakers/skills/concoct?rev=1685882296&amp;do=diff</link>
        <description>Concoct

Active Medic Ability

Syntax:
       concoct &lt;recipe name&gt;
Requires : Guild Level 100, Medic Profession

Cost: None

Based on : None

Effects:

This ability allows a Medic to create a 'vial' from the herbs contained in the chosen recipe. The vial can then be used with the Vial command to give various bonuses.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/construct?rev=1685882358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T12:39:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>construct</title>
        <link>https://dunemud.net/guilds/speakers/skills/construct?rev=1685882358&amp;do=diff</link>
        <description>Construct

Active Scout Ability

Syntax:
         construct trap &lt;type&gt;
Requires : Guild Level 500, Scout Profession

Cost : 100 Energy

Based on : None

Effects:

Scouts are all about suprise and ambush. One of the ways that they can surprise their enemies is with a well-placed trap.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/cooldown-bonus?rev=1685813447&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T17:30:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cooldown-bonus</title>
        <link>https://dunemud.net/guilds/speakers/skills/cooldown-bonus?rev=1685813447&amp;do=diff</link>
        <description>Cooldown Bonus

Guild Stat

Based On: Precognition, Morale, Quickness

Cooldown bonus is a percentage reduction to all of the cooldowns on your abilities. This means that you will be able to use your abilities more often.

See Also:

Honor, Enhance_bonus, Success_bonus, Cost_bonus,   Defense_bonus, Heal_bonus.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:31:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cost_bonus</title>
        <link>https://dunemud.net/guilds/speakers/skills/cost_bonus?rev=1685827912&amp;do=diff</link>
        <description>Cost Bonus

Guild Stat

Based On: Discipline, Dexterity, Morale

Cost_bonus is a flat reduction to the Energy Costs of all of your abilities. This directly translates to you being able to perform more actions per round.

See Also:   Honor, Enhance_bonus, Success_bonus,</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/covert?rev=1685829974&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T22:06:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>covert</title>
        <link>https://dunemud.net/guilds/speakers/skills/covert?rev=1685829974&amp;do=diff</link>
        <description>Covert

Active Scout Ability

Syntax:
          covert
activates the skill
        appear
deactivates the skill

Requires : Guild Level 100, Scout Profession

Cost : 100 Energy

Based on : Sneak Skill, Success_Bonus

Effects:

Covert is the hallmark of the Scout profession. This ability allows you to go unseen, able to easily stalk your prey. This ability is directly related to your Sneak skill as well as your Success_bonus.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/cremate?rev=1685813639&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T17:33:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cremate</title>
        <link>https://dunemud.net/guilds/speakers/skills/cremate?rev=1685813639&amp;do=diff</link>
        <description>Cremate

Active Ability

Syntax:
       cremate corpse
Require : Guild Level 150

Cost: 0 Energy

Based on : Corpse Level, Wisdom

Effects:

Cremate is a corpse-management ability that you get at glevel 150. This one is very similar to Assess and Sendoff, except that, instead of healing or stat bonuses, Cremate gives you 100 percent of your energy back.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/cunning?rev=1685824150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T20:29:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cunning</title>
        <link>https://dunemud.net/guilds/speakers/skills/cunning?rev=1685824150&amp;do=diff</link>
        <description>Cunning

Guild Skill

Cunning is a trainable guild skill. It directly affects your Success Bonus, which improves your overall success chance with all of your abilities.

A side-effect of this is that your morale will increase much more quickly with a higher Success Bonus.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/defense_bonus?rev=1685828050&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:34:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>defense_bonus</title>
        <link>https://dunemud.net/guilds/speakers/skills/defense_bonus?rev=1685828050&amp;do=diff</link>
        <description>Defense Bonus

Guild Stat

Based On: Precognition, Speed, Guild Level, Dexterity, Morale, Dermis

Defense_Bonus is a stat that adds a percentage to your base chance to defend yourself. What this means is that if you have a 100 defense_bonus and a 10% base chance to defend, you will gain an additional 10% chance to defend.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/determination?rev=1685830134&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T22:08:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>determination</title>
        <link>https://dunemud.net/guilds/speakers/skills/determination?rev=1685830134&amp;do=diff</link>
        <description>Determination

Guild Skill

Determination is a trainable guild skill. It directly affects your Enhance Bonus. This means that you will get better stat bonuses and your abilities that enhance you (like Glory) will be more effective.

Determination also improves your</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/detonate?rev=1685833049&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T22:57:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detonate</title>
        <link>https://dunemud.net/guilds/speakers/skills/detonate?rev=1685833049&amp;do=diff</link>
        <description>Detonate

Active Scout Ability

Syntax:
    detonate
Requires : Guild Level 300, Scout Profession

Cost : 30 Energy

Based on : Success_Bonus, Attack_Bonus

Effects:

Once you have impaled your opponent with explosive spikes, you can then detonate those spikes to cause additional internal damage.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/discipline?rev=1685819176&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T19:06:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>discipline</title>
        <link>https://dunemud.net/guilds/speakers/skills/discipline?rev=1685819176&amp;do=diff</link>
        <description>Discipline

Discipline is a trainable guild skill. Discipline will reduce the Energy Costs of your abilities, which will allow you to to perform more abilities per round.

See Also: Honor, Speed, Proficiency, Cunning, Camaraderie, Determination, Precognition, Energy</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/empower?rev=1685824289&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T20:31:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>empower</title>
        <link>https://dunemud.net/guilds/speakers/skills/empower?rev=1685824289&amp;do=diff</link>
        <description>Empower

Active Ability

Syntax:
             empower
Requires : Guild Level 600, Warrior Profession

Cost : 100 Energy

Based on : Enhance_bonus, Guild Level

Effects:
Empower will greatly increase your stats, mainly your strength and constitution, for a period of time. When this effect wear off, you will suffer from some amount of weakness.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/energy?rev=1685828194&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:36:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>energy</title>
        <link>https://dunemud.net/guilds/speakers/skills/energy?rev=1685828194&amp;do=diff</link>
        <description>Energy

Guild Resource

Energy is the total measure of your capacity to perform various actions. Almost all active guild
abilities have some energy cost which is modified by your cost bonus. Energy regenerates at a fixed rate which cannot be changed. The your maximum energy starts at 100 and may only be increased via the 'underlayment' bodysuit modification.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/enhance_bonus?rev=1685833266&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T23:01:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enhance_bonus</title>
        <link>https://dunemud.net/guilds/speakers/skills/enhance_bonus?rev=1685833266&amp;do=diff</link>
        <description>Enhance Bonus

Guild Stat

Based On: Determination, Guild Level, Morale, Pkills

Enhance_bonus will directly affect the bonuses your stance gives you.  It is a flat increase to the specific stats that particular stance already enhances.

Enhance_bonus will also increases your Max HP per point of CON.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/expose?rev=1685819395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T19:09:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>expose</title>
        <link>https://dunemud.net/guilds/speakers/skills/expose?rev=1685819395&amp;do=diff</link>
        <description>Expose

Active Scout Ability

Syntax:
                    'expose' &lt;target&gt;
                    
Requires : Guild Level 200, Scout Profession

Cost: 100 Energy

Based on : None

Effects:
Scouts have a keen perception for all things that are attempting to hide from view. This includes enemies who are trying to stay invisible.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/extra_attacks?rev=1685824655&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T20:37:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>extra_attacks</title>
        <link>https://dunemud.net/guilds/speakers/skills/extra_attacks?rev=1685824655&amp;do=diff</link>
        <description>Extra Attacks

Guild Stat

This stat is a direct representation of the number of bonus normal attacks you get per combat round. This stat is affected by the Speed skill, as well as Guild Level and whether you are in a Trance or not.

See Also: Speed, Trance</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/firstaid?rev=1685828329&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:38:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>firstaid</title>
        <link>https://dunemud.net/guilds/speakers/skills/firstaid?rev=1685828329&amp;do=diff</link>
        <description>First Aid

Active Ability

Syntax:
         firstaid or firstaid &lt;target&gt;
Requires : Guild Level 1

Cost : 50 Energy

Based on : Heal_bonus, First Aid skill

Effects:
This ability allows you to heal yourself or your companion or even a party member for a small amount, based on your</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/gather?rev=1685830289&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T22:11:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gather</title>
        <link>https://dunemud.net/guilds/speakers/skills/gather?rev=1685830289&amp;do=diff</link>
        <description>Gather

Active Medic Ability

Syntax:
          gather
Requires : Guild Level 100, Medic Profession

Cost: 100 Energy

Based on : Search Skill

Effects:

This ability allows a Fish Speaker Medic to gather herbs that they can later 'concoct' into a 'vial'.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/glory?rev=1685824841&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T20:40:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glory</title>
        <link>https://dunemud.net/guilds/speakers/skills/glory?rev=1685824841&amp;do=diff</link>
        <description>Glory

Active Warrior Ability - Aura

Syntax:
          glory
toggles skill on or off

Requires : Guild Level 1000; Warrior Profession

Cost : 100 Energy

Based on : Morale, Success Bonus

Effects:

Glory is an ability that you can toggle on or off.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/heal_bonus?rev=1685824983&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T20:43:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heal_bonus</title>
        <link>https://dunemud.net/guilds/speakers/skills/heal_bonus?rev=1685824983&amp;do=diff</link>
        <description>Heal Bonus

Guild Stat

Based On: Honor, Vitality, Guild Level, Player Level, Morale, Consititution

Heal Bonus directly adds to your heals on a 1:1 ratio.

That means a 100 Heal_bonus will add 100 points of healing to your direct-healing abilities (ie: firstaid).</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/honor?rev=1685828490&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:41:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>honor</title>
        <link>https://dunemud.net/guilds/speakers/skills/honor?rev=1685828490&amp;do=diff</link>
        <description>Honor

Guild Skill

Honor is a trainable guild skill. It directly affects your Heal Bonus and as such, your overall healing and regen abilities.

See Also:   Speed, Proficiency, Cunning, Camaraderie, Determination,  Precognition, Discipline, Heal_bonus</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/lethality?rev=1685833406&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T23:03:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lethality</title>
        <link>https://dunemud.net/guilds/speakers/skills/lethality?rev=1685833406&amp;do=diff</link>
        <description>Lethality

Scout Profession Skill

Lethality is a trainable skill you get when you join the Scout profession.

Lethality adds damage to your normal attacks equal to a percentage of your enemies' current hit points. The total percentage is based on your training in Lethality.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/poison?rev=1685819725&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T19:15:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poison</title>
        <link>https://dunemud.net/guilds/speakers/skills/poison?rev=1685819725&amp;do=diff</link>
        <description>Poison

Active Ability

Syntax:
             
             poison &lt;weapon&gt;
             
Requires : Guild Level 200, Medic Profession

Cost: 10 Nightshade

Based on : Enemy Health Total

Effects:
This ability allows the Medic to use the Nightshade herb to create a poisonous paste to coat a weapon. You can poison other players' weapons as well. This poison has a limited duration.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/poultice?rev=1685825182&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T20:46:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poultice</title>
        <link>https://dunemud.net/guilds/speakers/skills/poultice?rev=1685825182&amp;do=diff</link>
        <description>Poultice

Active Medic Ability

Syntax:
           poultice, or poultice &lt;target&gt;
Requires : Guild Level 200, Medic Profession

Cost : 10 Ginseng

Based on : Heal_bonus

Effects:

This ability allows the Medic to use the Ginseng herb and some bandaging to create a healing poultice. This poultice will heal the target over time.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/precognition?rev=1685828646&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:44:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>precognition</title>
        <link>https://dunemud.net/guilds/speakers/skills/precognition?rev=1685828646&amp;do=diff</link>
        <description>Precognition

Guild Skill

Precognition is a trainable guild skill. It directly affects your Cooldown Bonus. This means that you will get better reduction on all of your ability cooldowns.

See Also:   Honor, Speed, Proficiency, Cunning, Camraderie, Determination, Discipline, Glory, Cooldown_bonus</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/proficiency?rev=1685881414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T12:23:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>proficiency</title>
        <link>https://dunemud.net/guilds/speakers/skills/proficiency?rev=1685881414&amp;do=diff</link>
        <description>Proficiency

Guild Skill

Proficiency is a trainable guild skill. It directly affects your Attack Bonus, which improves the overall damage your character does. It also increases the likelihood of getting special attacks with your weapons.

See Also:   Honor, Speed, Cunning, Camaraderie, Determination,</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/rake?rev=1685819819&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T19:16:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rake</title>
        <link>https://dunemud.net/guilds/speakers/skills/rake?rev=1685819819&amp;do=diff</link>
        <description>Rake

Active Ability

Syntax:
            rake
            
Requires : Guild Level 1

Cost: 40 Energy

Based on: Success Bonus, Attack Bonus

Effects:
Rake is a basic attack that hits the opponent for an amount and then puts a bleed on them, causing damage over the next few rounds. It is available to all Fish Speakers at Guild Level 1.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/reap?rev=1685825419&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T20:50:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reap</title>
        <link>https://dunemud.net/guilds/speakers/skills/reap?rev=1685825419&amp;do=diff</link>
        <description>Reap

Active Warrior Ability

Syntax:
                        reap
                        
Requires : Guild Level 300; Warrior Profession

Cost: 40 Energy

Based on : Attack_bonus, Heal_bonus

Effects:

Fish Speaker warriors are able to create a great deal of carnage during combat, maiming and killing anyone who comes too close.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/rebuff?rev=1685828801&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:46:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rebuff</title>
        <link>https://dunemud.net/guilds/speakers/skills/rebuff?rev=1685828801&amp;do=diff</link>
        <description>Rebuff

Active Medic Ability

Syntax:
    rebuff
Requires : Guild Level 400, Medic Profession

Cost : 60 Energy

Based on : Defense_bonus, Attack_bonus

Effects:

This ability lets th Fish Speaker Medic set up a counter attack in advance. The next incoming attack will be automatically nullified and you will do a counter attack.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/recipe?rev=1685830744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T22:19:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recipe</title>
        <link>https://dunemud.net/guilds/speakers/skills/recipe?rev=1685830744&amp;do=diff</link>
        <description>Recipe

Active Medic Ability

Syntax
                 recipe
shows you a list of your current recipes
                recipe &lt;name&gt;
shows you a list of ingredients required to make the recipe

Requires : Guild Level 100, Medic Profession

Cost : None</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/sedate?rev=1685825531&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T20:52:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sedate</title>
        <link>https://dunemud.net/guilds/speakers/skills/sedate?rev=1685825531&amp;do=diff</link>
        <description>Sedate

Active Medic Ability

Syntax:
          sedate
Requires : Medic, Guild Level 1000

Cost : 50 Energy, 50 Hemlock, 50 Sage, 100 Thyme

Based on : Success Bonus, Heal Bonus, Herbs

Effects:

An advanced Fish Speaker Medic can use their herbs to numb the pain they feel during combat. Although this method won't actually heal the damage caused, it will delay the pain felt.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/sendoff?rev=1685828897&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:48:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sendoff</title>
        <link>https://dunemud.net/guilds/speakers/skills/sendoff?rev=1685828897&amp;do=diff</link>
        <description>Send off corpse

Syntax:
    sendoff corpse
Active Ability

Requires : Guild Level 1

Cost: 0 Energy

Based on : Corpse Level, Heal Bonus, Wisdom

Effects:

This is a typical corpse-management ability that is used after combat. This ability gives a pretty big bonus to guild experience, based on the level of the corpse and your wisdom.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/sense?rev=1685831158&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T22:25:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sense</title>
        <link>https://dunemud.net/guilds/speakers/skills/sense?rev=1685831158&amp;do=diff</link>
        <description>Sense

Active Ability

Syntax
          sense &lt;target&gt; or sense
Requires : Player Killer Status

Cost: 100 Energy

Based on : Success_Bonus, Search Skill

Effects:

The Sense skill will allow you to use your enhanced senses to locate your quarry.

Sense will direct you to the planet your target is on.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/speed?rev=1685825674&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T20:54:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>speed</title>
        <link>https://dunemud.net/guilds/speakers/skills/speed?rev=1685825674&amp;do=diff</link>
        <description>Speed

Guild Skill

Speed is a trainable guild skill. It provides bonuses to the number of attacks you can do per round. This effects your 'extra_attacks' guild stat.

See Also:  Honor, Proficiency, Cunning, Camaraderie, Determination, Precognition, Discipline</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/spike?rev=1685829064&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:51:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spike</title>
        <link>https://dunemud.net/guilds/speakers/skills/spike?rev=1685829064&amp;do=diff</link>
        <description>Spike

Syntax:
      spike
Active Scout Ability

Requires : Guild Level 300, Scout Profession

Cost: 30 Energy

Based on : Success_Bonus, Attack_Bonus

Effects:

Fish Speaker Scouts are excellent hunters and trackers. Once they have their quarry in site, it's incredibly difficult to shake them.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/stance?rev=1685831356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T22:29:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stance</title>
        <link>https://dunemud.net/guilds/speakers/skills/stance?rev=1685831356&amp;do=diff</link>
        <description>Stance

Active Ability

Syntax:
          stance &lt;stance&gt;
eg stance polearm

Requires : Guild Level 1

Cost : 100 Energy

Based on : None

Effects:

The Stance ability allows you to fight better with specific weapon types depending on the stance you're in.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/strike?rev=1685820171&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T19:22:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strike</title>
        <link>https://dunemud.net/guilds/speakers/skills/strike?rev=1685820171&amp;do=diff</link>
        <description>Strike

Active Ability

Syntax
                  strike
Requires : Guild Level 50

Cost : 70 ENERGY

Based on : Success Bonus, Attack Bonus

Effects:
Strike is an ability that will allow you to do additional damage during combat. It has no cooldown and you can do it as many times as your energy allows.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/success_bonus?rev=1685825787&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T20:56:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>success_bonus</title>
        <link>https://dunemud.net/guilds/speakers/skills/success_bonus?rev=1685825787&amp;do=diff</link>
        <description>Success Bonus

Guild Stat

Based On: Cunning, Guild Level, Fiberweave, Dexterity, Morale, Pkills.

Success_bonus is the percentage chance for all of your guild-based abilities to succeed. 

Each player kill increases success_bonus by 1.

When your success_bonus increases past 100, you will have a chance, equal to success_bonus - 100, to power through your opponents' defenses.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/suture?rev=1685829227&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:53:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>suture</title>
        <link>https://dunemud.net/guilds/speakers/skills/suture?rev=1685829227&amp;do=diff</link>
        <description>Suture

Active Medic Ability

Syntax:
      suture or suture &lt;target&gt;
Requires : Guild Level 500, Medic Profession

Cost: 40 Energy

Based on : Heal_bonus

Effects:

Suture is a Medic ability that will heal for an amount at first, then will provide a periodic healing effect for several rounds after that.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/test?rev=1685831521&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T22:32:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>test</title>
        <link>https://dunemud.net/guilds/speakers/skills/test?rev=1685831521&amp;do=diff</link>
        <description>Test

Active Medic Ability

Syntax:
          test &lt;recipe name&gt;
Requires : Guild Level 100, Medic Profession

Cost: Herbs

Based on : None

Effects:
The Test ability allows you to take a sip of one of your recipes to see what kinds of effects it
will have.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/tether?rev=1685882030&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T12:33:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tether</title>
        <link>https://dunemud.net/guilds/speakers/skills/tether?rev=1685882030&amp;do=diff</link>
        <description>Tether

Active Medic Ability

Syntax:
                      tether &lt;target&gt; or tether to end
Requires  : Guild Level 300, Medic Profession

Cost: Upkeep Cost of 3% CP per pulse

Based On : Heal_Bonus

Effects:

Tether will attach a Somatic Tether to your target and provide continuous healing to that target unless they die, leave the room, you run out of CP, or you deactivate it.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/thrash?rev=1685820276&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T19:24:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thrash</title>
        <link>https://dunemud.net/guilds/speakers/skills/thrash?rev=1685820276&amp;do=diff</link>
        <description>Thrash

Active Ability

Syntax:
                  thrash
                  
Requires : Guild Level 400

Cost: 60 Energy

Based on : Success Bonus, Attack Bonus, Bleeds on target

Effects:
Thrash is an ability that is unique to the Warrior profession. This ability does a large amount of damage plus a bonus if the target is bleeding.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/thrust?rev=1685825956&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T20:59:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thrust</title>
        <link>https://dunemud.net/guilds/speakers/skills/thrust?rev=1685825956&amp;do=diff</link>
        <description>Thrust

Active Warrior Ability

Syntax:
       thrust
       
Requires : Guild Level 100, Warrior Profession

Cost : 60 Energy

Based on : Attack_bonus, Success_bonus, Bleeds on enemy

Effects:

This is the primary attack of the warrior profession. This causes damage to your enemy and then a bonus amount of unblockable damage if the enemy is bleeding. You will also be healed for an amount equal to this bonus damage.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/track?rev=1685829383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:56:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>track</title>
        <link>https://dunemud.net/guilds/speakers/skills/track?rev=1685829383&amp;do=diff</link>
        <description>Track

Syntax:
           track &lt;target&gt; or stoptrack
Active Scout Ability

Requires : Guild Level 600, Scout Profession

Cost : 100 Energy

Based on : Success_Bonus, Attack_Bonus

Effects:

Track gives the Scout the ability to hunt down and find their target, wherever they may go. This
will allow you to keep someone from slipping away from you.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/trance?rev=1685831679&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T22:34:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trance</title>
        <link>https://dunemud.net/guilds/speakers/skills/trance?rev=1685831679&amp;do=diff</link>
        <description>Trance

Active Ability

Syntax:
           trance
Requires : Guild Level 75

Cost: 75 Energy

Based on : Success Bonus

Effects:
Trance is an ability that all Fish Speakers get at Guild Level 75. This ability greatly enhances your energy regeneration and healing every round for its duration.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/vial?rev=1685820442&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T19:27:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vial</title>
        <link>https://dunemud.net/guilds/speakers/skills/vial?rev=1685820442&amp;do=diff</link>
        <description>Vial

Active Ability

Syntax

                vial        or       vial &lt;name&gt;

Requires : Guild Level 100, Medic Profession

Cost: 50 Energy

Based on : None

Effects:
This ability will allow the Medic to consume the named vial and get the drug effect for a period of time.</description>
    </item>
    <item rdf:about="https://dunemud.net/guilds/speakers/skills/vitality?rev=1685826066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-03T21:01:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vitality</title>
        <link>https://dunemud.net/guilds/speakers/skills/vitality?rev=1685826066&amp;do=diff</link>
        <description>Vitality

Medic Profession Skill

Vitality is a trainable skill you get when you join the Medic profession.

Vitality directly adds to your Heal_bonus at a 1:1 ratio.

This means that a 100 in the vitality skill will increase your Heal_bonus by 100.

See Also:</description>
    </item>
</rdf:RDF>
