Companion

Required Guild level: 25

A large focus of this guild is really on pets and pet management.

The pet will be a big part of your character's power. You will be much weaker without your pet.

Each companion type has unique characteristics for use in different types of fights.

There are five types of companions:

Priest

The Priest has the lowest combat damage contribution. However, she will periodically heal you during combat. She also gives you the 'Heal' command, which will heal you for a greater amount.

Guard

The Guard has a low combat damage contribution. However, she will add greatly to your combat defenses as she blocks incoming damage for you. This will damage her, but luckily, she has the largest health pool. She gives you the 'Guard' ability, which will block a number of the next attacks you would normally take.

Grenadier

The Grenadier has an average combat damage contribution. She gives you the 'Grenade' ability, which will damage all of your enemies in a burst.

Gunner

The Gunner has a high combat damage contribution. She also gives you the 'Suppress' ability, which will stun your main opponent for a short time.

Sentinel:

The Sentinel has the highest combat damage contribution. She also gives you the 'Berserk' ability, where she causes a burst of damage to the enemy.


You can 'rename' your companion at any time. You can also change the companion 'type' outside of combat.

You can 'companion summon' or 'companion dismiss'.

You can 'give' or 'get' items from your companion.

You can order your companion to 'unload' all items at the shop. You can also order them to 'pickup' all items on the floor.

Companions have their own trainable skills which can be raised at the guild hall.

See Also:

Camaraderie, Bond, Companion_bonus, Companion_skills