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areas [2023/06/05 16:17] – [Ix] wizyxareas [2023/12/17 22:30] – [Caladan] mizuki
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 <sortable> <sortable>
 ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed^ ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed^
-| Smuggler's Camp |115-150 | Desert Coords: 14,113 |Often referred to as "smugs"+| Smuggler's Camp |50-150 | Desert Coords: 14,113 |Often referred to as "smugs"
-| Warehouse |70-120 | 2s, 2e, enter from AP |Has secret tunnels below |+| Warehouse |25-125 | 2s, 2e, enter from AP |Has secret tunnels below |
 | Sardaukar Facility | 275-305 | 3s, 6w, enter from AP | Much bigger than it seems. Referred to as "terro's".| | Sardaukar Facility | 275-305 | 3s, 6w, enter from AP | Much bigger than it seems. Referred to as "terro's".|
 | Spice Refinery| 145-160 | 18s, 4w, enter | Has a secret if you can figure out the passcode | | Spice Refinery| 145-160 | 18s, 4w, enter | Has a secret if you can figure out the passcode |
-| Shieldwall | 25ish | allw from AP | Requires a climbing suit.| +| Shieldwall | 25-60 | allw from AP | Requires a climbing suit.| 
-| Carthag | 75ish | alle,n,e,alln,ne from AP | Mobs will aggro you. | +| Carthag | 45-80 | alle,n,e,alln,ne from AP | Mobs will aggro you. | 
-| Super Sietch | 50ish | Desert Coords: 69,86 | | +| Super Sietch | 100-110 | Desert Coords: 69,86 | | 
-| Living Sietch | 650ish | Arrakis Desert Coords: 21,42 | South side of the Sietch. It has a warning Sign. | +| Living Sietch | 50 (north), 650-700) | Arrakis Desert Coords: 21,42 | South side of the Sietch. It has a warning Sign. | 
-|Fremen Secret Children's Area | 35-49 | Arrakis Desert Coords: 59,64 | Fremen school to the west inside which has the higher mobs, guards area to the east, consider everything, all mobs non-aggro **EXCEPT for mobs in south which are 85+ and aggro** | +|Fremen Secret Children's Area | 35-90 | Arrakis Desert Coords: 59,64 | Fremen school to the west inside which has the higher mobs, guards area to the east, consider everything, all mobs non-aggro **EXCEPT for mobs in south which are 85+ and aggro** | 
-|Rabbans Refinery | 50-80 | Arrakis Desert Coords: 46,51|+|Rabbans Refinery | 45-80 | Arrakis Desert Coords: 46,51|
 </sortable> </sortable>
  
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 |Atreides Mausoleum | 90-400 | North of AP | | |Atreides Mausoleum | 90-400 | North of AP | |
 |Baroso Research Facility | 295-370 | | |  |Baroso Research Facility | 295-370 | | | 
-|Atreides High School | 5-10 | 3w, n from AP| May have a secret basement |  +|Atreides High School | 5-20 | 3w, n from AP| May have a secret basement |  
-|Atreides Training Base (Elecran) | 25 |4s, sw, 2s, 2se, 3e, buy ticket to elecran |Commonly referred to as "Elecran"|No| +|Atreides Training Base (Elecran) | 20-30 |4s, sw, 2s, 2se, 3e, buy ticket to elecran |Commonly referred to as "Elecran"|No| 
-|Smuggler's Cave|15ish|AP, all w, climb down, move bush|Make sure to have a torch| +|Smuggler's Cave|15-20|AP, all w, climb down, move bush|Make sure to have a torch| 
-|Forest Brigand Camp| 10ish | 6e, alln, 2w, squeeze | level 10 or lower only|  +|Forest Brigand Camp| 10-20 | 6e, alln, 2w, squeeze | level 10 or lower only|  
-|Cyborg Station| 200-250 | 6e 1n from AP |Read room descriptions | +|Cyborg Station| 210-300 | 6e 1n from AP |Read room descriptions | 
-|Castle Caladan| 40-100 | 4s, sw, 2s, 2se, 3e, buy ticket to hawk island| |+|Castle Caladan| 30-100 | 4s, sw, 2s, 2se, 3e, buy ticket to hawk island| |
 |No-Ship Crash Site| 60-90 |4s, sw, 2s, 2se, 3e, buy ticket to crash|Has non-obvious exits to get into the ship| |No-Ship Crash Site| 60-90 |4s, sw, 2s, 2se, 3e, buy ticket to crash|Has non-obvious exits to get into the ship|
 +|Serena's Necklace Station| 60-10 |4s, sw, 2s, 2se, 3e, buy ticket to Serena||
 </sortable> </sortable>
 ===== Chapterhouse ===== ===== Chapterhouse =====
 <sortable> <sortable>
 ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed ^ ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed ^
-| No-Ship | 700| 3e, 1n from AP | | +| No-Ship | 700-750 | 3e, 1n from AP | | 
-| Battlecruiser | 320 - 350 | s,all e from AP | | +| Battlecruiser | 320-350 | s,all e from AP | | 
-| Warrior Training Grounds |8-12 | 2n, all e from AP | | +| Warrior Training Grounds |10 | 2n, all e from AP | | 
-| Warrior Camp | 30ish | 2n,all w from AP | | +| Warrior Camp | 30-70 | 2n,all w from AP | | 
-| The Academy | 30ish | 3n,w,academy from AP | | +| The Academy | 50-75 | 3n,w,academy from AP | | 
-| Chapterhouse Base |70 - 95 | all n from AP | | +| Chapterhouse Base | 65-95 | all n from AP | | 
-| Desert Base | 150| all s from AP | | +| Desert Base | 150-190 | all s from AP | | 
-|2nd Warrior Training Grounds| 120+ | all E from AP||No|+|2nd Warrior Training Grounds| 125-135 | all E from AP||No|
 </sortable> </sortable>
 ===== Giedi Prime ===== ===== Giedi Prime =====
 <sortable> <sortable>
 ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed ^ ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed ^
-| Training Tower |Very large range | w,n,w,n from AP |Enemies get tougher as you move to higher floors | +| Training Tower | 5-590 | w,n,w,n from AP |Enemies get tougher as you move to higher floors | 
-Bodyguard Trainees |180 270 | w,w,n,n,w,w,w from AP |  There are hidden areas. Need to read room descs and Search Skill trained to about 200 |+Training Facility |185 265 | w,w,n,n,w,w,w from AP |  There are hidden areas. Need to read room descs and Search Skill trained to about 200 |
 | Weapons Factory |Workers 35-50, BBM 150, Soldiers 75-100 | n,n,ne,n,n,e,enter from AP |Consists of two areas - an above-ground factory full of laborers and 'mechs, and a lower area full of Harkonnen military |   | Weapons Factory |Workers 35-50, BBM 150, Soldiers 75-100 | n,n,ne,n,n,e,enter from AP |Consists of two areas - an above-ground factory full of laborers and 'mechs, and a lower area full of Harkonnen military |  
-| Breeding Facility | 40ish | w, all s, enter from AP | | +| Breeding Facility | 25-55 | w, all s, enter from AP | | 
-| Medical Facility | 50ish | w, all s, 2w,enter from AP | This is an open-PK area. Sometimes referred to as "copperfield's"+| Medical Facility | 40-50 | w, all s, 2w,enter from AP | This is an open-PK area. Sometimes referred to as "copperfield's"
-| Scientist Complex | 30ish | all w, s, open door from AP | May be a hidden basement. |+| Scientist Complex | 15-70 | all w, s, open door from AP | May be a hidden basement. |
 | Giedi Prime Mines | Varies | sw, orni from AP, then follow the southeast path| Mobs scale with your level. Often referred to as "wurms" | | Giedi Prime Mines | Varies | sw, orni from AP, then follow the southeast path| Mobs scale with your level. Often referred to as "wurms" |
-|The Infirmary|Newbie|all e from AP| +|The Infirmary|1-5|all e from AP| 
-|Space Construct|200ish|1s of AP 'buy pass' then 1 se of AP, up, up|+|Space Construct|190-210|1s of AP 'buy pass' then 1 se of AP, up, up|
 </sortable> </sortable>
  
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 <sortable> <sortable>
 ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed ^ ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed ^
-| Ixian Sewers 12ish | n from AP | | +| Ixian Caverns 1-30 | n from AP | | 
-| SCS-RA | 45ish | u from AP | It's a space station. |+| SCS-RA | 50-190 | u from AP | It's a space station. |
 | VE Training Facility |  | e,2n,e,n,enter from AP | | | VE Training Facility |  | e,2n,e,n,enter from AP | |
-| Junkyard |1-6 | | Take transit pod (e,2s,w from AP) to Ventura | +| Junkyard | 1-6 | | Take transit pod (e,2s,w from AP) to Ventura | 
-| Aellon Institute | 35-75 | 4e, 2s, 2e, 2s, w from Ventura | Take transit pod (e,2s,w from AP) to Ventura +| Aellon Institute | 20-75 | 4e, 2s, 2e, 2s, w from Ventura | Take transit pod (e,2s,w from AP) to Ventura 
 | URC | 5-20 | w, 14n, w from Ventura | Take transit pod (e,2s,w from AP) to Ventura | | URC | 5-20 | w, 14n, w from Ventura | Take transit pod (e,2s,w from AP) to Ventura |
 | DDC | 14-100 | e, 7n, 2w, 3n, from Ventura | Take transit pod (e,2s,w from AP) to Ventura | | DDC | 14-100 | e, 7n, 2w, 3n, from Ventura | Take transit pod (e,2s,w from AP) to Ventura |
-| Spire | 60...800 | 3e, 3s, enter from AP | Regenerates every 1.5 hours unless quest solved. Lower levels have easier monsters/more robots. Upper levels are increasingly dangerous | No | +| Spire | 60-770 | 3e, 3s, enter from AP | Regenerates every 1.5 hours unless quest solved. Lower levels have easier monsters/more robots. Upper levels are increasingly dangerous | No | 
  
 </sortable> </sortable>
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 <sortable> <sortable>
 ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed ^ ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed ^
-| A War Torn Area | 300 400| 2n,5e,5n from AP In the desert. | Commonly referred to as "cymeks"+| A War Torn Area | 275-480| 2n,5e,5n from AP In the desert. | Commonly referred to as "cymeks"
-| Safety Area | 700 | n,n,w,w,n From AP |  | +| Safety Area | 525-700 | n,n,w,w,n From AP |  | 
-| Advanced Sardaukar Training Facility | 5ish | 2s,3e,n,w from AP | Newbie area | +| Advanced Sardaukar Training Facility | 5-10 | 2s,2e,n,w from AP | Newbie area | 
-| Sardaukar Training Facility | 1ish | s,w,nw from AP | Newbie Area | +| Sardaukar Training Facility | 1-5 | s,w,building from AP | Newbie Area | 
-| Salusa Mines | 33ish | In the "Sardaukar Base" ornithopter destination | | +| Salusa Mines | 65-70 | In the "Sardaukar Base" ornithopter destination | | 
-| Salusa Prison | 20ish | In the "Sardaukar Base" ornithopter destination | | +| Salusa Prison | 10-30 | In the "Sardaukar Base" ornithopter destination | | 
-| Administration Complex | 15ish | In the "Sardaukar Base" ornithopter destination | | +| Administration Complex | 1-25 | In the "Sardaukar Base" ornithopter destination | | 
-| Salusa Recreational Palace | 18ish | In the "Sardaukar City" ornithopter destination | | +| Salusa Recreational Palace | 25-80 | In the "Sardaukar City" ornithopter destination | | 
-| Imperial Army Headquarters | | 2n,w,open door from AP | |+| Imperial Army Headquarters | 50-90 | 2n,w,open door from AP | |
 </sortable> </sortable>
 ===== Tleilax ===== ===== Tleilax =====
 <sortable> <sortable>
 ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed ^ ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed ^
-| FurnitureDog Factory | 400| From AP: 2s,w,enter | |+| FurnitureDog Factory | 400-750 | From AP: 2s,w,enter | |
 | Training Facility | 30 - 35 | From AP: 4e, 1n, door|| | Training Facility | 30 - 35 | From AP: 4e, 1n, door||
 |(Another) Training Facility|14-24| From AP: 2e,2s,enter|| |(Another) Training Facility|14-24| From AP: 2e,2s,enter||
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 <sortable> <sortable>
 ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed ^ ^ Name ^ Mob Level Range ^ Directions ^ Notes ^ Bot Allowed ^
-| Training Center |60-100 | 5s, engage to training complex from AP |Door guard is harder than a lot of what's inside, but will leave to get coffee periodically +| Training Center |65-100 | 5s, engage to training complex from AP |Door guard is harder than a lot of what's inside, but will leave to get coffee periodically | 
-| Missionaria Protectiva | | | East of AP somewhere +| Missionaria Inquista | 35-60 | 4 east of AP, need to search and look around | |
-| Missionaria Inquista | 37 | 4 east of AP, need to search and look around | |+
 | Wallach School |35-55 | all n from AP || | Wallach School |35-55 | all n from AP ||
 | The Maze | | 4n, e, n from AP | | | The Maze | | 4n, e, n from AP | |
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 |Bene Gesserit Planning Facility|45-60 |8n, 2e, lift carpet, open trapdoor, climb down| |  |Bene Gesserit Planning Facility|45-60 |8n, 2e, lift carpet, open trapdoor, climb down| | 
 |Wallach Ward|Newbie| e,e,down from AP| |Wallach Ward|Newbie| e,e,down from AP|
-|Castle Sylvan|450+|From an orni base, 'engage to castle sylvan'| | no bots|+|Castle Sylvan|450-490|From an orni base, 'engage to castle sylvan'| | no bots|
 |Matres No Ship|850+| | | | |Matres No Ship|850+| | | |
 +| Bene Gesserit Research Complex |20-50 | 13s,21e of AP ||
 </sortable> </sortable>