no way to compare when less than two revisions
Differences
This shows you the differences between two versions of the page.
Next revision | |||
— | guilds:guildlist [2021/06/26 18:05] – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Overview ====== | ||
+ | |||
+ | So you've decided to join a guild, that's great! | ||
+ | |||
+ | ^ Name of Guild ^ Planet | ||
+ | | [[guilds: | ||
+ | | [[guilds: | ||
+ | | [[guilds: | ||
+ | | [[guilds: | ||
+ | | [[guilds: | ||
+ | | [[guilds: | ||
+ | | [[guilds: | ||
+ | | [[guilds: | ||
+ | | [[guilds: | ||
+ | | [[guilds: | ||
+ | |||
+ | If you find the "// | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ====== Atreides ====== | ||
+ | |||
+ | See the main guild page here: [[guilds: | ||
+ | |||
+ | ===== Description ===== | ||
+ | Noble warriors that come from the watery | ||
+ | variety | ||
+ | guild armour is the shieldbelt | ||
+ | quite a formidable armour indeed. | ||
+ | even stun one's opponent. | ||
+ | large army and have an entire fleet to assist you. | ||
+ | |||
+ | |||
+ | ===== Play Style ===== | ||
+ | |||
+ | Honorable without cause. Strive to be the best while being courageous, brave, and valorous. Always be willing to help when you are called upon to do good. Stare evil in the face and then cut through it with your hawkblade. We are House Atreides. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====== Bene Gesserit ====== | ||
+ | See the main guild page here: [[guilds: | ||
+ | |||
+ | ===== Description ===== | ||
+ | Those are mysterious witches who come from the forest planet Wallach IX. | ||
+ | Like the Fish Speakers, they are a female only guild and the only male | ||
+ | who can join is the Kwisatz | ||
+ | who can be in many places at once. | ||
+ | fighters, | ||
+ | supreme knowledge and mental training | ||
+ | giving them Prana or Bindu trains, more commonly | ||
+ | Btrains. | ||
+ | dexterity, | ||
+ | intelligence. | ||
+ | |||
+ | |||
+ | ===== Playstyle ===== | ||
+ | |||
+ | Sisters of the Bene Gesserit use their knowledge of the Prana and Bindu disciplines as well as the Weirding Way to unleash incredible damage on their foes and keep their bodies in peak physical form. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====== Bene Gesserit Warrior Caste ====== | ||
+ | |||
+ | See the main guild page here: [[guilds: | ||
+ | |||
+ | ===== Description ===== | ||
+ | The martial arm of the Gesserit Order. | ||
+ | |||
+ | |||
+ | ===== Play Style ===== | ||
+ | Bene Gesserit Warriors are unsurpassed in the defensive arts. | ||
+ | |||
+ | The Bene Gesserit Warriors are among the most brave and honorable forces | ||
+ | in the known universe. As a member of this elite group, you possess many | ||
+ | powers others can but dream of. You control thought processess beyond | ||
+ | those of the greatest Tleilaxu thinker. Beyond that, your sheer muscle | ||
+ | strength and control creates a fighting machine unparalleled by any other. | ||
+ | |||
+ | The Bene Gesserit Warrior guild is characterized by two modes of combat: | ||
+ | the Warrior, who values offence over defence and seeks to use brute force | ||
+ | and critical hits to overcome enemies; and the Mentat, a defensive fighter | ||
+ | who leverages speed and tactics to outmaneuver opponents and outlast them. | ||
+ | The Bene Gesserit Warrior guild also believes in a well-equipped army, | ||
+ | issuing armour to its soldiers that improves in both quantity and | ||
+ | quality as the soldier advances in rank and skill. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====== Fish Speakers ====== | ||
+ | See the main guild page here : [[guilds: | ||
+ | |||
+ | ===== Description ===== | ||
+ | They are the army of the God Emperor Leto Atreides II, ruler of the known | ||
+ | universe. | ||
+ | peerless as peacekeeping troops. | ||
+ | |||
+ | The Fish Speakers are known for their stellar teamwork, and do almost | ||
+ | everything in pairs. They have been enhanced over millenia of breeding | ||
+ | to be the most elite troops in the God Emperor' | ||
+ | |||
+ | |||
+ | ===== Playstyle ===== | ||
+ | Fish Speakers are divided into three professions, | ||
+ | Scout, Warrior, and Medic. Scouts specialize in tracking and | ||
+ | ambush. Warriors are front line fighters who cause bleeds on their | ||
+ | opponents. | ||
+ | and mix them into drugs to enhance them in various ways. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====== Fremen ====== | ||
+ | See the main guild page here: [[guilds: | ||
+ | ===== Description ===== | ||
+ | They are the masters of the desert and live on the desert planet Arrakis, | ||
+ | the home of the spice Melange. | ||
+ | their guild weapon is the crysknife, made from the tooth of Shai-Hulud (a | ||
+ | sandworm), probably the strongest guild weapon | ||
+ | built for fighting | ||
+ | together the higher their Tau (by Fremen | ||
+ | Fremen | ||
+ | Weirding Ways taught to them by their Atreides allies. | ||
+ | power to become extremely offensive | ||
+ | will, which allows them to often end a fight with a powerful opponent | ||
+ | one round of combat, or remain in combat for hundreds of rounds without | ||
+ | hardly taking damage, | ||
+ | interesting guild skills, and are probably the most newbiefriendly guild | ||
+ | there is, competing for that status with Atreides only. | ||
+ | |||
+ | |||
+ | ===== Play Style ===== | ||
+ | Fremen can be either extremely defensive, or offensive in combat based on what the situation calls for. The Fremen still-suit and crysknife which you receive upon joining the guild are both customizable as you increase in guild level. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====== Harkonnen ====== | ||
+ | |||
+ | See the main guild page here: [[guilds: | ||
+ | |||
+ | ===== Description ===== | ||
+ | The Harkonnen | ||
+ | The sheer rage and devastation | ||
+ | into the hearts of any enemy; the shock troopers are by no means cannon | ||
+ | fodder. | ||
+ | when their signature battlesuit armour is augmented with an assortment | ||
+ | of horrific ripping blades. | ||
+ | |||
+ | The Harkonnen army is one focused on offence over defence, injecting themselves | ||
+ | with cocktails of performance-enhancing drugs and overwhelming the enemy | ||
+ | with a veritable barrage of vicious attacks. However, they are far from | ||
+ | 'glass cannons' | ||
+ | Harkonnen can drain health from their enemies and defeated foes, and can tap | ||
+ | into their inner masochism to power through wounds that would bring down a | ||
+ | lesser soldier. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ====== Ixian Machine Guild ====== | ||
+ | See the main guild page here: [[guilds: | ||
+ | ===== Description ===== | ||
+ | The Ixian Machine Guild (IMG) was established shortly after the Butlerian | ||
+ | Jihad had ended. | ||
+ | master builder humans who wanted to see a true thinking machine and the | ||
+ | old tech robots who inherited the old technology from before | ||
+ | scattering. | ||
+ | ultimate | ||
+ | technology. | ||
+ | implants and much more. Be warned that joining this guild may lead to | ||
+ | being an outcast | ||
+ | will wage war against them and show them the true way. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====== Tleilaxu ====== | ||
+ | See the main guild page here: [[guilds: | ||
+ | ===== Description ===== | ||
+ | For aeons the Bene Tleilaxu have cast a shadow of mystery and distrust among the Great Houses and Guilds of the Imperium. They have cultivated an image of revulsion and inferiority among the outsiders, the Powindah. Isolating themselves from all other people they have plotted and positioned themselves carefully throughout the cracks of power in the galaxy with their knowledge of genetic manipulation. They alone know the science of immortality and hold the key to ending Arrakis' | ||
+ | |||
+ | |||
+ | ===== Play Style ===== | ||
+ | The Bene Tleilaxu are shrouded in mystery but there is some who have seem them perform in battle and were fortunate enough to live to tell the tale. It is said they could hide in the shadows, moving about like the wind and then suddenly they were upon you, hundreds of deadly darts raining upon their foes. They are shape-shifters, | ||
+ | ====== | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====== Imperial Sardaukar ====== | ||
+ | ===== Description ===== | ||
+ | The Sardaukar guild is one that gives you the opportunity to be a part of the Imperium' | ||
+ | |||
+ | Warrior - The Sardaukar Warriors are a subguild that revolve around melee weaponry, including but not limited to every type of bladed weapon available, which they can master to a higher degree than nearly any other. They use the ' | ||
+ | |||
+ | Assassin - Sardaukar Assassins, while still capable of wielding a limited number of weapon types, are more focused on unleashing devastating martial arts combinations that each Assassin designs and practices. Combos are comprised of many different types of punches and kicks, and become longer and more elaborate as the Assassin grows. Optimized for one-on-one dueling, Assassins can unleash terrifying amounts of damage with a combination of stealth advantage and well-designed martial arts combos. However, Assassins have far lower defensive capabilities than their Warrior counterparts, | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====== Honored Matres ====== | ||
+ | See the main guild page here: [[guilds: | ||
+ | ===== Description ===== | ||
+ | The Honored Matres | ||
+ | Speakers and Bene Gesserits in the Scattering. | ||
+ | both, their viciousness | ||
+ | Speakers, | ||
+ | skilled of Reverend Mothers. They are known for their nearly supernatural | ||
+ | speed and reflexes, | ||
+ | conditioning. | ||
+ | in charging their opponents headon, and some more skilled at using their | ||
+ | enemies' | ||
+ | the Honored Matres possess unique skills of manipulation | ||
+ | the likes of which even the Bene Gesserits can barely comprehend. | ||