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| guilds:speakers:warriors [2021/06/26 18:05] – created - external edit 127.0.0.1 | guilds:speakers:warriors [2025/02/11 18:44] (current) – Reformatted it for better readability only shippai | ||
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| - | __**FISH SPEAKER WARRIORS**__ | + | ==== FISH SPEAKER WARRIORS |
| -- Written by Leondal / Nightshade -- | -- Written by Leondal / Nightshade -- | ||
| - | The Fish Speaker Warrior is a heavy fighter with solid defense and offense. This is a good subguild\\ | + | The Fish Speaker Warrior is a heavy fighter with solid defense and offense. This is a good subguild |
| - | to pick if you like the concept of causing bleeds and having individually hard-hitting guild attacks.\\ | + | to pick if you like the concept of causing bleeds and having individually hard-hitting guild attacks. |
| - | As a Warrior, you have access to the Carnage skill, which will increase your bleed damage and bleed\\ | + | As a Warrior, you have access to the Carnage skill, which will increase your bleed damage and bleed |
| - | duration. This allows you to stack up a lot of bleeds. The number of bleeds you can have on the target\\ | + | duration. This allows you to stack up a lot of bleeds. The number of bleeds you can have on the target |
| - | is equal to 10 + GUILD_LEVEL / 10. Bleeds are incredibly important for the warrior because they give\\ | + | is equal to 10 + GUILD_LEVEL / 10. Bleeds are incredibly important for the warrior because they give |
| - | you two health for every bleed every combat round, and also give you gexp per bleed.\\ | + | you two health for every bleed every combat round, and also give you gexp per bleed. |
| - | As far as weapons, I would highly suggest you begin by using Sword Stance with long swords. Once you\\ | + | As far as weapons, I would highly suggest you begin by using Sword Stance with long swords. Once you |
| - | are able to wield Desire, you should switch to Polearm Stance from that point forward.\\ | + | are able to wield Desire, you should switch to Polearm Stance from that point forward. |
| - | Stat priorities should be : STR, CON, WIS, DEX, in that order. Your abilities scale pretty well with STR\\ | + | Stat priorities should be : **STR**, **CON**, **WIS**, **DEX**, in that order.\\ |
| - | and it also gives you more attack_bonus. CON is essential for larger health pools. WIS will let you utilize\\ higher weapon skills and also increases heal_bonus. DEX increases defense_bonus.\\ | + | * Your abilities scale pretty well with **STR** and it also gives you more attack_bonus. |
| + | * **CON** is essential for larger health pools. | ||
| + | * **WIS** will let you utilize higher weapon skills and also increases heal_bonus. | ||
| + | * **DEX** increases defense_bonus. | ||
| - | You will start to feel your GEXP gain and healing lag behind right before glvl 500. This is largely due\\ | + | You will start to feel your GEXP gain and healing lag behind right before glvl 500. This is largely due |
| - | to your gskills being capped at 100 until that point. After GLVL 500, you will see a real growth in\\ | + | to your gskills being capped at 100 until that point. After GLVL 500, you will see a real growth in |
| - | overall power. Because you can start to raise your Carnage skill again, you will see your GEXP rate grow\\ | + | overall power. Because you can start to raise your Carnage skill again, you will see your GEXP rate grow |
| - | once more.\\ | + | once more. |
| + | === SKILLS === | ||
| In this section, I will talk about individual abilities of the warrior. | In this section, I will talk about individual abilities of the warrior. | ||
| - | THRUST | + | == THRUST |
| - | The main thing to know about this ability is that it scales pretty | + | The main thing to know about this ability is that it scales pretty well with Strength and Weapon Class. |
| - | | + | The bleed bonus is actually pretty minor compared to the main damage. Also, this ability will heal you |
| - | | + | for a small amount if the target is bleeding. |
| - | | + | |
| | | ||
| - | BLOODRAGE | + | == BLOODRAGE |
| - | Later on, when you can stack up bleeds pretty well, this will heal | + | Later on, when you can stack up bleeds pretty well, this will heal and damage for quite a lot. |
| - | | + | It's better to hold this back as a heal if you're in trouble, because it kind of competes with Thrash |
| - | | + | for your bleeds. |
| - | | + | |
| - | + | ||
| - | REAP -- \\ | + | |
| - | The big thing of note with this ability is that it hits all enemies in the | + | |
| - | room, even if you're not currently fighting them. In a lot of ways, this is | + | |
| - | similar to Fremen sandstorm. Reap will cause a bleed on all targets it hits | + | |
| - | and heal you for a small amount for each enemy hit. | + | |
| | | ||
| - | THRASH | + | == REAP == |
| - | This is the big game changer for the Warrior. First of all, it does very | + | The big thing of note with this ability is that it hits all enemies in the room, even if you're not |
| - | | + | currently fighting them. In a lot of ways, this is similar to Fremen sandstorm. Reap will cause a bleed |
| - | | + | on all targets it hits and heal you for a small amount for each enemy hit. |
| - | | + | |
| - | | + | == THRASH |
| - | + | This is the big game changer for the Warrior. First of all, it does very good damage and scales well with | |
| - | REND --\\ | + | Strength and Weapon Class. The bleed rupture does a percentage of the enemy' |
| - | Rend will double the bleeds on your target. You get this at glvl 500, the same | + | bleed ruptured. On top of that, Thrash gives 100 gexp per use, whereas other abilities only give 10. |
| - | time your gskills cap comes off. With a higher Carnage skill, the bleeds from | + | |
| - | Rend will last longer and do more damage. More bleeds also equates to more gexp | + | |
| - | gain and healing. | + | |
| | | ||
| - | GLORY --\\ | + | == REND == |
| - | Glory is a passive, activated buff that will nullify the first two incoming attacks | + | Rend will double the bleeds on your target. You get this at glvl 500, the same time your gskills cap comes off. |
| - | | + | With a higher Carnage skill, the bleeds from Rend will last longer and do more damage. |
| - | | + | More bleeds also equates to more gexp gain and healing. |
| + | |||
| + | == GLORY == | ||
| + | Glory is a passive, activated buff that will nullify the first two incoming attacks per round and give a | ||
| + | small life steal effect to your normal attacks. It will also cause life steal and bleed over healing to | ||
| + | build up a shield on you. | ||
| | | ||
| - | **WEAPON CHOICES** | + | === WEAPON CHOICES=== |
| - | + | When it comes to weapons, you really want weapons with the highest weapon class possible. Most of the | |
| - | When it comes to weapons, you really want weapons with the highest weapon class possible. | + | abilities in this subguild scale with both STR and weapon class. Undoubtedly, |
| - | Most of the abilities in this subguild scale with both STR and weapon class. Undoubtedly, | + | available for most of the game. It has a 77ish weapon class and generates a lot of procs (random occurrences |
| - | Desire is the best weapon available for most of the game. It has a 77ish weapon class and | + | programmed into the weapon).\\ |
| - | generates a lot of procs (random occurrences programmed into the weapon). It IS a unique | + | <del>It IS a unique so you may or may not have access to this weapon at all times.</ |
| - | so you may or may not have access to this weapon at all times. | + | < |
| - | + | ||
| - | Once you have Desire, you want to ask an Honored Matres friend to fuse a red soostone to it. | + | |
| - | The red soostone gives a +3 strength bonus to the weapon and adds another proc. Just be ready | + | |
| - | to pay the Honored Matre because each soostone costs about 100,000 solaris to make. | + | |
| - | + | ||
| - | Some have asked me if Knife Stance | + | |
| - | game and it would seem like a decent option. The problem is with the stat bonuses. WIS, DEX, | + | |
| - | and QUI do improve you a bit, but they are not primary stats. Also, keep in mind that | + | |
| - | Polearm Stance gets an additional defense and counter attack. | + | |
| - | + | ||
| - | **CORPSE MANAGEMENT** | + | |
| - | After playing for a while, | + | Once you have Desire, you want to ask an Honored Matres friend to fuse a red soostone to it. The red soostone |
| - | for Warriors, followed by Sendoff. Warriors scale really well with stat bonuses and don't | + | gives a +3 strength bonus to the weapon and adds another proc. Just be ready to pay the Honored Matre because |
| - | rely on recharging energy between monsters. Assess does have a cooldown, however, so you will | + | each soostone costs about 100,000 solaris to make. |
| - | inevitably have to use a secondary corpse ability. Sendoff is decent | + | |
| + | Some have asked me if Knife Stance is any good. There are a lot of very good daggers in the game and it would | ||
| + | seem like a decent option. The problem is with the stat bonuses. WIS, DEX, and QUI do improve you a bit, | ||
| + | but they are not primary stats. Also, keep in mind that Polearm Stance gets an additional defense and counter attack. | ||
| + | === CORPSE MANAGEMENT === | ||
| + | After playing for a while, it's my strong opinion that Assess is the strongest corpse ability for Warriors, | ||
| + | followed by Sendoff. Warriors scale really well with stat bonuses and don't rely on recharging energy between | ||
| + | monsters. Assess does have a cooldown, however, so you will inevitably have to use a secondary corpse ability. | ||
| + | Sendoff is decent because it heals you. | ||