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mudlet:gmcp [2023/01/18 15:39] mathmudlet:gmcp [2023/01/18 15:52] math
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-You'll probably be shown a LOT of data, more than a screen's worth. The GMCP data is organized like a Lua table with ''gmcp.Section.Subsection.Subsubsection.key'' structure. Some of the sections are:+You'll probably be shown a LOT of data, more than a screen's worth. The GMCP data is organized like a Lua table with ''gmcp.Section.Subsection.key'' structure. Some of the sections are:
     * ''Char'' which contains all information about your character.     * ''Char'' which contains all information about your character.
-        * ''Char.Name'' which is your name ''gmcp.Char.Name.name'' and full title ''gmcp.Char.Name.fullname''+        * ''Char.Name'' which is your name and full title.
         * ''Char.Stats'' which is your stats, so ''gmcp.Char.Stats.str'' is your strength, for example.         * ''Char.Stats'' which is your stats, so ''gmcp.Char.Stats.str'' is your strength, for example.
         * ''Char.Vitals'' which is your hp and cp (though it's called "sp" for now).         * ''Char.Vitals'' which is your hp and cp (though it's called "sp" for now).
         * ''Char.Status'' which contains most of the other stuff you'd see on ''score''. For example, ''gmcp.Char.Status.xp'' is your exp.         * ''Char.Status'' which contains most of the other stuff you'd see on ''score''. For example, ''gmcp.Char.Status.xp'' is your exp.
         * ''Char.StatusVars'' are string-type descriptors of the entries in ''Status''. For example, ''gmcp.Char.StatusVars.xp'' is the string "Experience".         * ''Char.StatusVars'' are string-type descriptors of the entries in ''Status''. For example, ''gmcp.Char.StatusVars.xp'' is the string "Experience".
 +        * ''Char.Guild'' contains data particular to your guild. This usually has sub-subsections. For example, on Atreides ''gmcp.Char.Guild.Shieldbelt.Level'' is your shieldbelt's level.