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| - | ====== Baron von Harkonnen Murdered! ====== | + | --=--=--=--=--=--=--=--=- **QUEST 23** |
| - | =--=--=--=--=--=--=--=--Baron von Harkonnen Murdered!--=--=--=--=--=--=--=--=- | + | ID: |
| - | ID: harko_clue | + | Points: |
| - | Old name: Baron von Harkonnen murdered! | + | Planet: |
| - | | + | |
| - | Planet: | + | |
| - | | + | Baron von Harkonenn IX has been murdered! The murder took place last evening |
| - | Old hint: | + | at the Harkonnen Estate on Giedi prime. Apparently Baron von Harkonenn IX |
| - | Baron von Harkonenn IX has been murdered! The murder took place last | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | =--=--=--=--=--=--=--=--Baron von Harkonnen Murdered!--=--=--=--=--=--=--=--=- | + | ++++ View Complete Solution (SPOILER ALERT) | |
| + | ===== Solution | ||
| + | |||
| + | * It is fairly straightforward if you're familiar with the boardgame " | ||
| + | * The manor is '' | ||
| + | * Inspector Snyder is, unhelpfully, | ||
| + | * It is '' | ||
| + | * After you find him you must, like in " | ||
| + | * After you have the cards, compare the ones you have to three lists found in the manor. | ||
| + | * First is on the kitchen table. | ||
| + | * Second is in the lounge. | ||
| + | * Third is in the Study. | ||
| + | * Return to Snyder and say " | ||
| + | //It is very important to use exact syntax, starting over takes forever!!// | ||
| + | |||
| + | //**example syntax (not solution)**// | ||
| + | |||
| + | < | ||
| + | <say Guess opener> | ||
| + | <say Guess study> | ||
| + | |||
| + | |||
| + | |||
| + | **commands below denoted with (%) are hidden exits | ||
| + | commands denoted with ($) are the above lists | ||
| + | all other commands drop cards** | ||
| + | |||
| + | **Downstairs: | ||
| + | |||
| + | Study | ||
| + | |||
| + | %open curtains | ||
| + | search books | ||
| + | $read book | ||
| + | adjust picture | ||
| + | |||
| + | Hall | ||
| + | |||
| + | search papers | ||
| + | search cushions | ||
| + | search cards | ||
| + | $read document | ||
| + | %move bust | ||
| + | move vase | ||
| + | |||
| + | Lounge | ||
| + | |||
| + | move decanter | ||
| + | |||
| + | Billiards | ||
| + | |||
| + | move chair | ||
| + | |||
| + | |||
| + | Dining | ||
| + | |||
| + | move basket | ||
| + | |||
| + | |||
| + | Conservatory | ||
| + | |||
| + | %move plant | ||
| + | |||
| + | |||
| + | Kitchen | ||
| + | |||
| + | $read document | ||
| + | | ||
| + | | ||
| + | %move hook | ||
| + | |||
| + | Ballroom | ||
| + | |||
| + | lift plank | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | **Upstairs: (7 cards)** | ||
| + | |||
| + | |||
| + | |||
| + | __Green__ | ||
| + | Hall | ||
| + | |||
| + | __Red__ | ||
| + | move vase | ||
| + | search drawers | ||
| + | |||
| + | |||
| + | __Blue__ | ||
| + | Hall | ||
| + | Stairs | ||
| + | * adjust bed | ||
| + | (to downstairs) | ||
| + | |||
| + | __Purple__ | ||
| + | Hall | ||
| + | Bathroom | ||
| + | * search drawers | ||
| + | * move tiles | ||
| + | |||
| + | __White__ | ||
| + | Hall | ||
| + | |||
| + | __Yellow__ | ||
| + | * lift comforter | ||
| + | * move covering | ||
| + | |||
| + | |||
| + | ++++ | ||
| - | It is fairly straightforward if you're familiar with the boardgame " | ||
| - | The manor is '' | ||
| - | Inspector Snyder is, unhelpfully, | ||
| - | < | ||
| - | After you find him you must, like in " | ||
| - | After you have the cards, compare the ones you have to three lists found in the manor. | ||
| - | < | ||
| - | Second is in the lounge. | ||
| - | Third is in the Study. </ | ||
| - | Return to Snyder and say " | ||